When I got a file viewer/converter program, I immediately looked through all the Sins graphics. I found that Sins wasn't displaying my planets properly, they were all fuzzy and translucent, with no detail (and my settings were on Planet Detail Very High), anyway, I converted the planet textures from DDS to BMP, and Back to DDS, with Paint, and that fixed the problem, and I got clear, sharp, highly detailed planets, as they should be from the files (maybe my DirectX is corrupted or something, as long as it works now

The opposite happened when I modified the RaceLogos file, I wanted all new emblems for all the players, so I put it in Paint, and saved my results, but the file now reads "color 0" as opaque, and I get solid squares. So, how do I save the file to accept color 0 as transparent (it seems the same thing that solved my first problem is causing my second problem, how ironic