I just thought I would make a post concerning what we would like to see from Stardock for future ships/buildings in upcoming patches and expansions.
I had one for each race that I thought would create some new tactical oppurtunities.
Advent
Gospel Frigate: A new crusier or frigate unlocked deeper in the culture tree that "bombs" a planet with Advent religion and knowledge - what it does is drains health points from the planet without killing any population. This seemed like a logical ship because the Advent are out to convert the masses.
A later upgrade for this ship could be the ability to go immobile and act as a broadcast center.
TEC
Interceptor: A new crusier that has "strikecraft" that lockdown trade ships and refinery ships and steals the credits and resources. Seems logical that the TEC would have a unit that further increases the economic advantage they have.
Vasari
Enslaver: A new support frigate that can use an ability to steal resource asteroids from its enemies. Bascially sending in a crew to enslave the current workers. This would work on both neutral gravity wells and hostile ones. forcing the prevous owner to blow up the current processing plant and build a new one.
A later upgrade could unlock the stealing of credits from a trade port or a long term disable of civil and military labs. This would have the same effect as destroying one (unable to build top tier units and research). These would all be on long cooldowns.
These were just suggestions that I felt were fairly balanced... I like to hear what you ppl were thinking of - I'm sure that Stardock would like to hear it as well. All I ask is that you think of balancing before you post - aka no "TIER 1 NOVALITH FRIGATE ZOMGLOLZ!!!1!!!11" Thank you.