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Question about adding abilitie's

By on June 12, 2008 1:23:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Unheardninja

Join Date 03/2008
0

     Hello,

     Im trying to add the adaptive force feild ability to my TEC heavy Cruiser's. I scrolled down to where it says:

ability:0 ""
ability:1 ""
ability:2 ""
ability:3 ""

And I changed it to:

ability:0 "AbilityAdaptiveShield"
ability:1 ""
ability:2 ""
ability:3 ""

I thought that would work but when I started up the game it wasnt showing up under my unit's menu. I figured that it may be because it's a capitol ship skill that need's to be learned but unit's nt have the option of learning skill's is there any way of making the skill so it's always there kind of like the command ship's abilitie's?

Thank you,

matt

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June 12, 2008 2:08:58 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
change the type of the ability from "Intrinsic"
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June 12, 2008 2:24:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Yay for double posts.. I said the same thing in his second
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June 12, 2008 2:32:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Thank you for the help. Ive tried changing it to: levelSourceType "FixedLevel0"
It's still not showing up under the unit's menu but atleast it's a start. Thank you.
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June 12, 2008 2:52:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Ok so i went and changed the heavy cruiser's ability to:

ability:0 "AbilityBoostMorale"

Which I know is a non-cap ship skill but it still doesnt show up. Now Im completly lost on what I should do. Any idea's?
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June 12, 2008 3:02:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Are you loading your mod from the Options menu properly?

Do you have your mod in the proper location (C:\Users\...something)?
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June 12, 2008 3:18:52 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Yes because I did other thing's with the mod like I changed some of the max research lvl's so I know that the mod is activated and I check everytime I test it.
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June 12, 2008 9:59:19 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Does the boost morale require any research perhaps? That would be my first guess.
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June 12, 2008 11:37:00 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
It say's

researchPrerequisites
NumResearchPrerequisites 0

So as far as I know, no. This is very anoying. Everytime I try to mod I run into some stupid brick wall.
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June 12, 2008 11:52:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
Interesting, PM me the entire text file and I can look and see if there is any mistake. I have a bit of experience and have created some entirely new abilities so I might be able to help.
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