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MOD: Stargate Races - 2011/12/13 - Diplomacy v1.34 Update

By on June 12, 2008 8:14:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

dolynick

Join Date 04/2008
+43

This mod adds custom races to the game based on races from the various Stargate television series.  At present it includes the Ancients, Wraith, Asgard, Goa'uld and the Ori.

Ancients:

A race that uses larger, more powerful ships to compose the basis of their fleet.  You will have a fraction of the number of ships in your fleet but many of them are more comparable in power to a capital ship for other races than to a frigate.  Ancient capital ships are immensely powerful and include the fabled Atlantis city ship.  They are also able to build Space Gates that allow near instant travel between planets, allowing them to easily shift their fleet resources as needed.

Wraith:

A race whose ships do not have shields but who compensate with increased hull points, armor and regeneration rates.  They have a wide selection of cruisers of varying power but only one type of capital ship, Hives, which are the heart of their fleet.

Asgard:

A race whose ships focus on shields and mobility.  Asgard vessels and structures have low hull point scores but all have shield points.  While they may not have dramatically more shield points than other races, their shields are superior in mitigation factors and mitigation build-up, with multiple research entries for improvements.  The Asgard fleet employs no strikecraft but makes up for the lack thereof with superior anti-fighter weaponry on various ships and structures and a notable advantage in mobility.  Sublight and hyperspace engines are highly advanced and provide superior mobility in both local gravity wells as well as interplanetary & interstellar travel and the Asgard empire tree provides numerours upgrades which provide further mobility advantages.

Goa'uld

A parasitic race who pose as gods to their subjects.  A powerful economy and formiddable diplomatic and cultural tools combine to make them a force to be reckoned with.  They may only have a handful of frigates and cruisers but most serve several functions.  Powerful capital ships anchor their fleet and complete their tools for conquest.

Ori

An offshoot of the Ancient race founded on fanatical belief in ascended beings who call themselves the Ori.  Governed by the Priors, living beings empowered by the Ori to impose their will, the followers of Origin are empowered by the the vast knowledge of the universe that their ascended overlords possess.  The Ori fleet is composed of a full compliment of ships varying in size but all very powerful.   Even the smallest frigates are protected by powerful shields and the massive capital ships are capable of engaging entire enemy fleets by themselves as they spread Origin across the universe or destroy all those who refuse to submit to the will of the Ori.

Latest Release Versions:

Diplomacy v1.34

dolynick_SGRaces-d1.06.zip

Galaxy Mod (Standalone, customized Sins Plus version for Diplomacy):

dolynick_GalaxyMod-d1.06.zip

Planet Size mod:

dolynick_PlanetSize-d1.03.zip

SG Galaxy Mod (Merge of SGRaces, GalaxyMod and PlanetSize mods):

dolynick_SGGalaxy-d1.06.zip

Fleet Size mod:

dolynick_FleetSize-d1.03.zip

All are Manifest friendly.  Verified to work with Volumetric Explosions and Bailknights for Entrenchment.  Priority order, top to bottom:  1) SG-Races, 2) PlanetSize, 3) FleetSize, 4) Volumetric, 5) Bailknight's.

If you are using SGGalaxy then you may stack it with the FleetSize mod as follows:  1) SGGalaxy, 2) FleetSize, 3) Volumetric, 4) Bailknight's.

**Note:  It may be necessary to reduce game effect settings to "high" from "highest", especially when using Volumetric Explosions and Bailknight's graphic effects in conjunction with SGRaces or SGGalaxy.  It may also be necessary to edit your user.setting file and increase the MaxParticleCount setting (default value is 6000).

-dolynick

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September 3, 2008 6:30:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
A quick question,
Dolynick could you tell me how to increase the range on the drone platform?
Thanks
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September 3, 2008 7:39:38 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
sorry for double post
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September 4, 2008 2:59:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Will this mod play on the 1.1 update?

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September 4, 2008 3:16:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

1.1 isn't out. 1.09 doesn't have the modding tools out yet either. So almost certainly not at the moment.

 

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September 4, 2008 3:34:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ok, so from what I gather either this mod has been released...or there is a demo for it.

Either way, I would really like to get my hands on this.

Also, a little off topic here and i appologize for that but I feel an undieing need to ask this question:

Once the Star Trek mod, Star Wars mod, and this Stargate mod are all finished....(I think you know where I'm going with this)...would there, could there....SHOULD there be a mod combining these three major mods...plus the Sins Plus mod? Call me whatever you'd like, but I think it would be rather interesting to see a three-way battle between Clingons, the Empire, and the Goa'uld (Yes, I copy and pasted the spelling from Wikipedia because I had no idea how to actually spell it), or any mixture of the other races. Or even the Federation, Rebelion/ republic, and human/ancients/asgard teaming up to go up against the badies from the other series.

..God I feel like such a complete and total nerd right now

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September 4, 2008 3:41:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Check out the 7deadly sins mod, you'll find some of your answer there (combined mods): http://forums.sinsofasolarempire.com/306277

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September 4, 2008 3:56:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I have the 7DS 1.3 beta, and....though I do enjoy it....I'm not too fond of the other races. Besides, so far, he only has listed that the Star Wars and Star Trek mods will be added.

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September 4, 2008 7:22:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Heero,

This is not the full Stargate Invasion mod that has it's own thread elsewhere on this forum.  This is simply a single new race.  I was working with the SGI team for a while with the idea that this Ancients mod would serve as a basis for the Asurans (replicators) and I was working on the Wraith for them but I've moved away from modding in general these days.  In some ways this mod might have some similarities to what you may see in the full SGI mod but this is not really a demo for that mod and is a separate, much much smaller, standalone mod.

-dolynick

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September 5, 2008 12:33:05 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Oooooooh...ok. Sorry, I just saw the title of this thread and assumed it was the only one. I guess I'll have to go hunt down that other mod.

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September 5, 2008 12:58:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The Stargate mod isn't out yet unfortunately.

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September 5, 2008 7:57:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

having same issues with the satelite soon as i click to build it i get multple clicking sound then the minidump have tried several times even started a new game different map

 

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September 6, 2008 10:47:41 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

There are loads of free model sites that have SG models and some let you use their models with permission as long as you give full credit.

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September 6, 2008 12:38:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting borg154,
having same issues with the satelite soon as i click to build it i get multple clicking sound then the minidump have tried several times even started a new game different map

Is this with the newest 1.01 version?  Have you tried redownloading from the link at the start of the thread?

-dolynick

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September 6, 2008 1:02:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

When I got the same error I was using the latest patch.

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September 6, 2008 2:06:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

previous attempts were 1.01 I even tried removeing that one and re-download and use that with no luck

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September 6, 2008 10:39:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
A quick question,
Dolynick could you tell me how to increase the range on the drone platform?
Thanks
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September 7, 2008 9:44:30 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

figured out some of whats going on if you have autoplacement on and you click build satelite icon game goes to minidump but if autoplacment is off I was able to build the satilite

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September 8, 2008 2:31:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting borg154,
figured out some of whats going on if you have autoplacement on and you click build satelite icon game goes to minidump but if autoplacment is off I was able to build the satilite

That's odd but explains things a bit.  I never use autoplacement when I play or test so I never encountered that issue.  I've been scratching my head over your reports of minidumps with the satellite because I've been using them in my private game and having no issues whatsoever.  I'm not sure why autoplacement would cause a crash though.  If I have time I will check to see if there is a flag or somesuch thing in the entity file that is incorrect.

-dolynick

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September 9, 2008 4:07:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums
A quick question,
Dolynick could you tell me how to increase the range on the drone platform?
Thanks
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September 9, 2008 5:23:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

A quick question,
Dolynick could you tell me how to increase the range on the drone platform?
Thanks

 

Probie, I'm not Dolynick, but I hope you listen to me anyways so you stop spamming that annoying question I already answered.

 

What you need to do is open up the drone launcher's entity file with Notepad, and under the drone weapon, find the value named"range".  Adjust the numbers after that to whatever you want.  Then save the file, start up Sins, and load the mod.

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September 10, 2008 4:32:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sorry,

But could you tell me Whats the name of that file, I couldnt find it

Thanks so much and sory again

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September 10, 2008 5:44:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Probie, the filename is PLANETMODULE_ANCIENTSORBITALDRONEDEFENSE.entity.

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September 19, 2008 10:42:18 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

any one know what the assasin's file is, im not sure if its a support or battle, or any other one for that fact,

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September 20, 2008 3:41:55 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The assassin mesh and texture files are used for the Ancient Ultionis dreadknought capital ship.

-dolynick

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September 20, 2008 10:11:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

i know that but what is it under the game info folder

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