1. To my knowledge there have been "several" different causes of desync identified through collaboration between the community and the devs.
2. I never said the new netcode (Alloy) was the cause
of desync, I said with some of the beta-reports and my own testing it is conceivable that the new "tunneling" netcode may be making (one type of) game-desync worse.
If you read my post above carefully
, I stated that the BURST-SPEED start in the beta that some users have reported could have been at fault in the OP's particular case! There have been several reports (i've verified this as well) that with Alloy enabled at game-start things seem to happen at "warp-speed" and then slowly slow down to normal, thus my "theorizing
" about the new netcode possibly aggravating
a desync situation.
If you're going to slam my posts, please make sure you read them first!