Finally if trade ports are chained and uninterrupted and # of trade ports is known as x, then and only then: TP credit = x + 0.075x that's a single trade port in your chain,
What is #? # known as x? and what is 0.075?
If you have a single of Trade Port, it won't generate any credit. lol.
and if and only if base value are defaulted as 1; so the total value of your longest trading chain (TPLC) should be:TPLC = (x + 0.075x)x or TPLC = 1.075x^2
1.075x^2 =1.075 as x=1 assumed default.
Therefore if you have 10 trade ports in 10 planets or asteroids chained and uninterrupted, then your TPLC should produce: 1.075 * 100 = 107.5 credits per second
Now, if you have multiple TPs in a single settlement then you should set your TP chain count to y,
TPLC = (y + 0.075y)x or 1.075yx
again a single Trade Port won't generate any income.
If player "pimp" has 20 trade ports in 10 chained settlement, then TPLC shall produce:1.075*10*20 = 215 credits per second
As your mind instinctively telling you, sir now, as your spirit are comparing the number 107.5 and 215 credits per second, you should realize that it's probably a brilliant idea to hook up more combo breaking chains than go for a knock out tyson punch by build too many trade ports in a single settlement.
Because look...1.075*20^2 = 430 c/s ... yea that's right, that's the magic. As you expanding further and further away from your home world, trade ports are basically the Yang for the Yin of the ever dropping allegiance of your settlements. And as for the many miracles of allegiance...well, that's another matter that I just don't wish to discuss in this thread, particularly, lol. Trust me, it's a science haha...I am not kidding, really.
Ok i don't get what you wanted to tell.
Any idea of how many allegiance's credit we lost from our home world?
I notice that in Sid's Civilization we can build a wonder called Forbidden City(and maybe some civil tweak) to compensate the corruptions. Duno if SinOSE has this kind of capability. Sure will make this game complicated.