In alot of games, I tend to mess around and build Capitol ships only, and being a big fan of them as I am, I'd love to see some buffs...
-Mostly to the Combat Oriented Ships. Kortul, Radience and Kol. They don't have the abilities of the other ships, only the ones to deal damage, to power themselves, and to defend themselves. Therefore, they need a damage buff. Leave the HP, Shields and armor alone, I'd love to be able to see a Kol actually become worthwhile, and be able to actually destroy enemy ships in goodtime. You know something's wrong when you have a Sova or a Akkan doing more planet securing and enemy killing than a Kol.
And another thing you guys seem to be overlooking, is the Advent's Halycon Carrier. With the fighter/bomber buff's this ship alone with the Extra fighters could be dangerous, but then the Psionic Push is really anti fighter as well, as it affects ALL fighters in the radius. But what makes it shine, is it's energy weapon cooldown. At level 3, it shaves up 22% cooldown for ALL energy weapons, and advent is made purely out of those. And in a tight fight, the ships that shoot faster usually do better.
Note: An Illuminator Spam plus and Halycon and Progenitor = Good game, period.