On one hand this obviously makes some sense, since explosions generally do more than zero damage when they happen right next to a ship.
On the other hand, consider the way damage is handled in this game: even highly advanced energy weapons with a direct hit only do a very small amount of damage to ships' shields. With that in mind, the random bits of shrapnel and non-focused explosions of a ship blowing up nearby seem like they would do even less damage.
What's the point of even programming this damage in, if it only deals something like 5 damage points to all adjacent ships?
Now if the cap actually successfully RAMMED another ship, then maybe we could factor in some serious damage.