A second thing I saw happening is in one of my systems I have a large defensive fleet. I turned OFF auto fleet add. I placed a way point at the other side of the system. I told a frigate factory to build 7 sheeps. 1 light carrire, 2 cruisers and some frigates. I go back to check and al the ships went to the way point, but then went to the fleet on the other side of the system. I then selected the new ships and created a separte fleet.
This is a little counter-intuitive. The "auto join fleet" toggle is set for the actual ship to decide if it wants to join the fleet or not. It's not to set the fleet to either accept or not accept new ships. So when you toggled it to off, it meant the selected ships would not automatically join a fleet, but they were already in one. The newly built ships still had it on, so they joined the fleet.
I agree, it would solve a lot of people's complaints if toggling "fleet auto-join" with a fleet selected made that fleet not accept new ships.
I tell my whole fleet to jump together to the next planet, they are all together and they jump, once they are in the other gravity well, a few of them are shot to the other side...lets say I came into the right side of the well, they came from the same direction but as though from the left side...it happens a few times, hard to notice.
I do this this on occasion, usually with a lot of ships jumping. It's usually only a few ships, I think they probably get "bumped" slightly when the ships near them jump, so that throws off their angle a bit and they end up separating. Just my guess, though.