Yeah. So far the Star Wars mod is in, plus two races from Star Control 2, the Ur-Quan Kohr-Ah and the Ariloulaleelay. And there are playable pirates in the form of the Rogue race plus semi-clones of the original 3 races with new techs and features. Consider them similar to the Generals in Zero Hour, or the sub-factions in Kane's Wrath.
And the most OP faction ever, the Atlantians (no, not the Stargate ones, sorry). These ones are even more freaking powerful, and over three times as arrogant (well in the backstory they are, too bad Sins can't do machinima or everyone would be lol'ing in their pants with this mod in action). But they are the ultimate techers, completely unstoppable later game, provided the player isn't a complete moron.
I missing anything else CanadaMan? I know DANMAN merged Bailknight's, Lost_WLD's, and Solar Flair all together as well, plus SINSounds for enhanced sound effects, and Sins Plus and Solar Sins.