I think a battle between the two would be a toss-up. While the Space Egg would have more fire power, the Kortul would have more shields (1275 vs 1425) and better shield regen (3 vs 3x1.75 = 5.25 at times). It would be interesting to hear how they would match up in a 2 player LAN game.
Since 1 armor equates to a 5% boost in hull, they both would have equivalent hull:
3.5x5%=1.175x2650 = 3290 Space Egg
5x5%=1.25 x2800 = 3312 Kortul
Space Egg: 2800 Hull (1.5 repair rate), 1150 shields (3 regen rate), 3.5 armor; 13 wave damage, 18.7 phase missile damage, 5 wave damage
Kortul: 2650 Hull (1.5 repair rate), 1425 shields (3 regen rate), 5 armor; 12 wave damage, 29.5 pulse beam damage, 7.25 phase missile damage
Nano-Disassembler is essentially +30 DPS to the Space Egg and -2 armor to the Kortul, plus the Space Egg can field a squad of bombers. Assuming the Kortul takes Power Surge, that's essentially +25% DPS and +75% shield regen rate, so overall:
Space Egg: 13 wave damage, 18.7 phase missile damage, 5 wave damage, 30 nano-disassembler damage, 12.825 bomber damage; 79.525 total.
Kortul: 15 wave damage, 36.875 pulse beam damage, 7.25 phase missile damage; 59.125 total.
WJC, excellent quantative analysis again! I would like to make a couple points. The Space Egg's 5 wave damage is from rear guns, so I would remove that. And I think Cataclysm's point means that: the Kortul's DPS is actually increased 33%. Giving 74.5 DPS vs 62.5 (rather than 79.52.5 vs 59.125).
I also wonder how a Vulkoras Desolator with Phase Missile Swarm enabled would fare? Especially if you've also researched tier 1 phase missle bypass ("Phase Miniaturization").
I've heard tell that the Phase Missile Swarm doesnt actually shoot phase missiles. Its just a name for a generic "deal x damage to y random targets in range"
Your math is off, though.
Space Egg:
3.5*0.05= 0.175
1.175*2650= 3113.75 hull
Kortul
5*0.05= 0.25
1.25*2800= 3500 hull
The point I was making was that a 25% increase in rate of fire is equal to a 33% increase in DPS. Therefore:
Space Egg: 13 wave damage, 18.7 phase missile damage, 5 wave damage, 30 nano-disassembler damage, 12.825 bomber damage; 79.525 total.
Kortul: 15 wave damage, 36.875 pulse beam damage, 7.25 phase missile damage; 59.125 total, 1.33*59.125= 78.63625 damage with Power Surge. Close, but Nano-Disassembler bypasses shields so it will still lose.
I would argue that the Kortul does serve a supporting role in the fleet, its job is to draw fire. A person seeing a ship capable of over 250 DPS at higher levels will certainly seek to destroy it first. Just like the Radiance Battleship and Kol Battleship, the Kortul is supposed to tank the damage while the rest of the fleet works on shooting up the enemy.
While the Radiance has Manevolance (Or whatever that "ATTACK MEEEEEE!!" ability is called), the Kortul has a much more insidious technique: Its called "I deal massive damage. Shoot me or not, I dont care".
All this is kind of pointless though. Each and every capital ship serves a purpose in the fleet, and to get the most out of one ship you often need another! Early in the game you want supporting capital ships to keep your not-so-easily replacible fleet alive, as the game wears on you opt for Kortuls and Vulkoras's to deal more damage once your fleet is well-protected.