We're in the home stretch of the Sins of a Solar Empire v1.1 testing! We're planning to release BETA 3 on Thursday (10/9/08) and follow-up with one more update later this month before calling v1.1 final.
Here's the changelog for BETA 3:
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Sins of a Solar Empire v1.096 (aka 1.1 beta 3) Changelist
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Note: It's named v1.096 instead of 1.1 beta 3 because the Games for Windows version tools won't let us use letters. This was a common question and I agree its confusing. I would change it if I could
-Blair
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Gameplay / Balance:
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-Changed pirate raid target selection so that it is guaranteed to always pick from among the players with the most bounty on them.
-Fixed bug where ships in fleets would try and return to their rally point. Thanks to everyone on the forums involved with tracking this down.
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Graphics:
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-Fixed bug in normal calculations for meshes that don't have them provided.
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UserInterface / HUD:
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-Quick pirate bounty window no longer allows putting bounty on players who have lost.
-Quick market and Quick Bounty windows are now hidden during recorded game playback.
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Modding:
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-Fixed bug in normal calculations for meshes that don't have them provided. (Will improve lighting of custom meshes that are relying on Sins to generate normals)
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Misc:
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-Fixed various version control problems (achievements, user settings, etc).