Ok, I took the time to watch the replay closely. I also did on accident what you suggested with the load it without the mod. It ran fine. Which kinda suprised me. I think its possibly something to do with the sabotage reactor and its auto caste. I haven't located the moment when I caught em on a smoke. As I have been diddling with fleet mixes on this preticular game since 1.12 was released. Hard Ai still kinda sucks even though it's a world bettter than 1.05.
What I have consistantly noticed is say I have a Fleeted group of cobalts. I give the group an attack order. (NEEDED SQUAD ICON, but thats something for another thread.) The leader attacks said target. The other nine go off and cast Sabotage Reactor. Also it can be something that th
e fleet isn't even attacking. Turn off sabotage reactor things works fine. I'm adding a link to the save file.
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var fo = new FlashObject("gui/ar_r.swf", "", "30", "10", 0, "#ffffff");
fo.addParam("wmode", "transparent");
fo.write();
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Save file.
Going to continue to diddle with it.