lots of stuff disables engiens long enough to kill a carrier, rinse and repeat:)
only viable unit for this is subverter.
By the time you tech to them, the carriers will roll over your worlds like locust swamr and kill all your shit.
for every carrir you kill, you lose 3x more in recources.
Yeah, a sound plan!
you people, you dont realise why carrier rocks now.
Before, when you delt enought damage to kill one carrier, it died. It took some effort but was doable.
Now you need to dead damage to kill 2-3carriers, and the upgrades do stack nicely on carrier hulls.
So now if yu deal enought damage to kill one 1.05 carrier, you only wound 1.1 carrier, that can run away and exit graw well.
They also heal the rate 2-3 carrier instead of 1. So while you shoot at target that is x1, it heals as it was x2-3.
You also forget that carrier can engade your forces ALL THE TIME. From anywhere from the graw well, and you can engade hardly one carrier, if carriers are running all in diferent directions. And even when carrier dies, the figter squadron dont die imideatly, so carrier firepowe dont diminish in proportion the carriers you kill.
Only solution to carrier problem is to bring equal number or more carriers.
So going on early carrier swarm and then going on raiding offensive usualy screws players that play defensive/techs. You cant stop the fighters before they chew up something expensive and then carriers run away to re-arm FREE FIGHTRS.