Hello,
I just wanted to point out a few things that seemed off to me.
1) Scouts
- The first issue is regarding the threat priority given to enemy scout ships. I've found in both vanilla Sins and Entrenchment, if an enemy scout jumps into the middle of a battle, any ships which have yet to enter engagement range will turn away from larger threats to chase down the single scout. I have seen it happen with capships, cruisers/frigates, and strikecraft. I have a save game file from my latest encounter with this, but I'm not sure where to send it.
- Secondly, I've noticed that whenever an enemy scout enters a system, the flashing red circle indicating a planet is threatened appears. It didn't happen in the original Sins, so I'm assuming that it's new for Entrenchment. I find it a little distracting, since the scouts can't really threaten my worlds, but I waste time checking to make sure everything is okay. This is even worse when I check, see that it's a scout and turn my attention elsewhere, and the enemy slides in enough ships to nuke the planet, but not enough that it changes the the fleet size indicator near the planet to warn me. Could this please be changed back to the original setting, wherein scouts would not set of alarms whenever they enter a system?
2) Mines
- Playing the Advent, I loaded up a few carrier with some homing mines. I noticed in the the lefthand empire menu that the mines were listed twice in the forces at the planet, once in the fleet listing, along with the other strikecraft in the fleet, and once again in the list of structures located at the planet. To reduce clutter, shouldn't it be one or the other (probably the former, given that they're built by carriers).
Update
3) Starbase Upgrade Loss
- I was just playing as the Advent, and I had qued(sp?) up three levels of structure upgrades and three levels of hanger upgrades for my Starbase, which it then proceded to rebuild. A minute later, I noticed that the upgrades had been removed automatically. I received no refund for this. Adding them again afterwards worked out fine though.
4) Advent Hanger
- I've also noticed that the Hanger info card lists it as having an average laser attack of 18, but in battle it doesn't fire on any ships, nor are there any obvious weapon hardpoints.