Hello Stardock and fellow Sins players.
I was wondering due to that this is the BETA feedback and people are not too fond of running into mines that it could help to make the Z axis easier to use (so that players could go above/below the mines when placed on the default tactical plan.)
(The Z axis is the one that allows you to go verticle (up/down - within limits) instead of horizontal (flat) across a gravity well, and can be found in the hotkey bindings in options (its best to click the twist aswel so you can view it from verticle angles aswel as horizontal) - i didn't know about the Z axis till a few week ago.
Currently i find the Z axis fiddly to use (as it likes to twist a lot and is bad in battle for me - sometimes find my screen upside view upside down etc) I was wondering if having a slider on hud that allows people to slide it up and down when moving their fleet so that they can go horizontal instead of just verticle across, hense avoiding the mines by going over/under them depening where on the 3 dimensional grid they have been placed by the user (Vassari/TEC anyway, not sure how much homing range the advent mines do.)
I.E
100% (UP)
|
|<> - Slider (Current "hight" position (75%)
|
0% Flat
|
|
|
100% (Down)
What do people think?