* Instead of individual mines, place them as mine field units. This should ease the intense micro associated with mines now. Destroy mines individually though.
* Mine fields built in controlled grav wells should automatically regenerate over time if some of the mines detonate
* Mine fields built in grav wells should cost tactical slots and mine fields built anywhere by ships should cost fleet supply.
* Vasari Ruiner: capable of building a single mine field unit at a time at any location. When a new one is built by the same ship, the old one detonates. A mine field for X fleet supply cost is easy to calculate and balance. Have building a mine field take some time to limit attacking with mines. Give the Ruiner a regular weapon so it won't be totally boring to have around after it lays its mines. A mine field created by the Ruiner does not rebuild detonated mines over time, a new mine field must be created to have a full one.
* Aeria Drone Host: same as the Ruiner except the choice to lay 0-3 mine fields
* Mine Fields: large areas with lots of mines with a blast radius bigger than their detonation radius
* The key is to have a single mine field large and powerful enough to make a difference.
* Have ships and fleets stop movement automatically if they detonates a mine instead of letting them commit suicide