So what price do you put on the fact that you aren't using tactical slots for the hangers? What price do you put on the fact that you can put these hangers anywhere? Even in gravity wells you don't own, and neutral gravity wells? Also hangers in a star base are a hell of a lot more defended than normal hangers. The price increase seems justified to me. If it wasn't for the fact that they take up 1 of my 8 upgrade slots I'd get them quite often.
I'd rather have flak. I'd rather have an ability to disable enemy strikecraft. I'd rather have structures that grant other nearby structures shields (particularly when they have none to begin with) and therefore the ability to have shield mitigation.
And perhaps most importantly, as you have addressed as well, I'd rather have a base with more hull, shields, armor, and weapons.
For Advent and TEC, that's 5/8 upgrades right there. For Vasari, it's 6/8. Doesn't leave much room for squadrons-or anything else, for that matter.
So, again, maybe we need to be able to have more than eight upgrades on a base. (How's ten sound?) It's still going to cost us, and if the upgrades are in line with what they give us, it wouldn't seem to result in every planet being Fort Knox, as we're still limited by credits and resources.
I may have neglected to state that if the number of squadrons is increased sufficiently then obviously the price wouldn't need to change, much. I thought it was clear I was doing a comparison on cost per squadron, which would improve if the starbase fielded more squadrons.
Per Starhound's post, four would seem to be a good number. This still makes them somewhat more expensive than squadrons from a hangar bay, while making the squadron upgrades actually useful.