[quote who="mr.WHO" reply="13" id="1998166"]
Anyway how did you mannaged to solve the Fighters/bombers hardcode on capships? Fighters/bombers are in Frigate/cruisers slot and are independent from Capships (can jump via phase lanes) or there is only one type of fighter and bomber per capships ?[/quote]
Looks like he made it that Figter/bomber is determined by what mother ship they are attached too, and they can't jump through phase lanes. Otherwise, he did a fantastic job. From what I can tell, there is a difference between a Herc, a Valc, and and Apollo.
Also, @ Midnightjoker. Yeah, there was a Lillith in the group. Still doesn't seem right, If people start MPing this, They'll either never play shivans, or always play shivans, or get ganged up on if they play shivans. My point is, that wouldn't be very fun. Maybe you should increase some manner of cost on the shivan ships. Maybe make it so they have no non-cap destroyers, or their frigates are half the price of a destroyer. I like how they are tougher and more powerful than shit, keep that, but balance it in another way. I always liked games that did their balancing like that anyway.
EDIT: Also, would you be kind enough to lend out the Jump Node mod for Galaxy Forge. I like your concept for it, but the Maps you have are a bit Big for my computer to handle, Though I did get some pretty screenshots when the game itself froze and I was still able to take pictures.
Sorry for the constand edditing, these Ideas just kept coming.
You should totally add the FS1 Opening cinematic as the opening cinematic. y'know, for all those people who don't get just how scar the krap out of you the shivans are. (still remember the first time I ran into the Ravana, Just seeing that blood red spike slowly materialize out of the mist, moving to dodge it, and then spending a whole 30 seconds dodging parts of teh ship before ending up behind it. Won't ever forget that.)