[quote="Dealta Leader"]
Heres how it works, im going to list things with numbers. You vote yay or nay beside the corresponding number. If you vote nay please provide a brief reason. At least answer the first few.
1. All races star bases move
[/quote]
No. We have many other defensive tools that we can build to support our Starbases/Planets
[quote="post"]2. Phase jump inhibitor built into star base. What percent should it be? Keep in mind phase jump inhibitors for planets are usually 700%
[/quote]
Yes, but needs to be adjusted so its not overpowering
[quote="post"]
3. Revamp Mines on Advent and Vasri[/quote]
Disagreee. Each different style of minelaying makes each race more different and fun to play. CAn the TEC Starbase be upgrade to build Mines? If not then Yes TEC needs to be changed so that like the other races it can build mines on non-colonizable gravity wells.
[quote="post"]4. Starbases take more money and time to construct in exchange for more firepower[/quote]
Agree
[quote="post"]5. On Planet defenses (Planet to space weapons). Extremely Expensive.[/quote]
They already are that. If you are playing a tough game it would be tough to save enough money to build them, because each sidee will be raiding the flanks.[/quote]. In larger maps it makes more of the differnce, but even then if your not attacking your enemy then, the player deserves to get killed by the interplanetary weapons.
[quote="post"]6. Planetary Shields for starbases.[/quote]
Maybe, but isn't that TECs warfare Philosphy(SPL) only?
[quote="post"]7. More than one starbase per gravity well[/quote]
No, there is already enough defensive measures, including mines to make defending a planet much easier.
[quote="post"]8. Interplanetary Star base travel.[/quote]
No, star bases purpose was only for defensive needs, hence why would it want to leave a gravity well when cap ships can do much better or for that matter a better welll balenced fleet?
[quote="post"]9. Mine cap limit individual of tatical slots.[/quote]
No, as the mines have a different quality for each race. For example lowering the mine cap for Advent tp 60 per gravity well is fine, but Varsari and TEC Mines do NOT Home in so more mines NEED to be placed. Maybe if the cap was advent 70, Varsari and TEC 125. Until Vasari mines and TEC mines are homing it is NOT a good idea to put a cap on mines.[/quote]
[quote="post"]10. Space Ponies[/quote]
You have the achievement. 
NOTE: Can someone tell me why my quoteing isn't working right?