Wow. Another game I'm just not cut out for, online, I suppose
. Thanks for the direct, clear response, InfinateVoid.
Who started the fighter trend, just out of curiosity(not looking for a name; but a method). Did someone pore over all kinds of xmls, and calculate/compare values of damage per second, or trial'n'error with a bazzillion games to come to the winning conclusion?
I've always played, up untill now, against Normal AI, and have always(after the learning curve) come out on top. Playing against tougher AI, will they adopt those(fighter spamming) tactics, or just get more aggressive, or something?
Funny, those games, for me, have ALWAYS had ALL of my hangar defense with BOMBERS, and MY FLEETS, TOO!! My one Sova Carrier contains fighters, just as "tokens", actually... Since the AI NEVER uses strike craft, I never build flak frigates.
Next game, I definately gotta try the fighter approach. Taking Hiatus, currently, until they tone the mines down to a fun level, again.