so the way i read it is if u scout a gavity well u cn place mines in it? up to 150 per player thats still 1500 if all 10 did it, unlikey i know, but can it be explained to a simply? iv not had time to play it myself yet, and
so u can place them in gravity well u own, by colonization an/or culture
but also in neutral gravity wells like ion storms for eg which cant be colonized and dont have anyones culture there
but u can also send a scout to an enemies planets an then just build mines there? would seem a bit silly, like if u have designated production planets an they just placed mines around ur factories, it would also mean keepin a scout in each gravity well to clean them up severly denting fleet capacity.
I dont know if what iv said is right like i said i havent played it yet but seems stupid to me. just give me a toggle on the game options so i can turn them off all together and il be happy
are you referring to the status quo or to a suggestion? I tell you the status quo, what is currently in the game.
TEC can build mines only at wells they colonised and they are built like any other structure, from the menu, by the construction frigate.
vasari and advent have mobile mine ships, a new, specialised one for vasari, advent gets a new squadron that their drone host can built. these two races also have to spend resources to build mines. because they are mobile, they can place their mines wherever they want, even in enemy territory. from what I understand, it takes the mines a little to activate after they are deployed, so rushing to the enemy and deploying them only works if the enemy doesnt kill them instantly.
scouts for all three races are used to detect and remove mines. no scout of any faction can lay them!
finally, the limit of 150 per well per player is pre set and nothing in the game ever changes or influences it.
hope that clears things up.