better, much better. I have a few observations, none of which are game-breaking.
1. Looks like bombers are more destructive against star bases now. I had about 7 squadrons of TEC bombers, fully upgraded from a carrier with all tech developed, down a TEC starbase with no upgrades rather quickly. DOn't have a specific time, just seemed like the shields were gone FAST, and the hull went to zero quickly. MIght just be the upgrades all across the sepctrum v. no upgrades on the starbase, but I thought it was worth mentioning.
2. TEC starbase can fire before construction is complete.
3. Seems like mines have a lower detect-and-then-blow-up radius. I had a few cobolts maneuver through a field, and it seemed the distance where mines detonate/detect wasn't as large. Good thing I think.
4. scout AI should be changed IMHO. The scouts move forward much faster thna the fleet theyre assigned to, and as such take fire at the leading edge of the battle. My recommendation is that is the auto detect mine functionality is on, reduce speed and turn radius to equal that of another frigate. They shouldn't behave that way IMHO.
Stuff I like alot:
1. starbase weapon ranges--spot on. I was pleasantly suprised.
2. kol battleship is now my first choice. I don't know what you guys did with the thing where you can hit multiple targets in an arc at full DPS for the arc to each target, but it makes BB's work a little better, and the kol seems now to be as tough as it's background description would suggest. Not overpowered at all. Just top choice as a combat battleship IMHO.
3. Looks like upgrades stack now... If I do 3 laser weaponry upgrades that for example increase dps by 10 percent each, it looks like the math works this way (((100 percent * 1.1) * 1.1)*1.1). NIce. WHen i completed the last set of laser weapon upgrades, my kohl's laser DPS was 88. I don't think it's always been this way. If I'm wrong, sorry about that. Looks good.
4. Mines seem manageable, except for the problem stated above with scout ships. I was unable to observe whether they do less damage or simply there is less mine density. Overall, though, it's manageable. The AI doesn't spam as many mines in my 4 hours against 6 opponents as normal difficulty.
Good work guys.