Hi, I just finished a several-hour-long game. I enjoyed it very much, it is a great improvement over Beta 1 as well as the original title...
...mainly.
Sorry if I'm just repeating stuff that's already known, I don't read forums much.
1) Torpedoes (glowy ones, Advent, I think?) home on their targets forever. A massive volley of them followed one of my capital ships through TWO short phase jumps. (this should be reproducible without difficulty)
2) The game ended in victory before I had actually defeated the final player. The last AI had at least one planet remaining, and it hadn't even been bombed yet. I was attacking its home system - mines everywhere, a dozen or more structures in orbit, and a highly upgraded starbase, all largely untouched. I had wiped the floor with his fleet though. (I have a savegame)
3) The AI turns completely dormant and just sort of sulks in the corner after a while. In a game against 3 "medium" AIs, all three of them completely stopped making any attempt to attack me or each other. I wasn't even overwhelmingly powerful. I had 10 mid-level capital ships, a handful of turrets/bases, and a fully-upgraded starbase; that was the full extent of my military power. I don't normally play this way, but I was having a very easy time of it. I also had only three planets. When I finally got tired of playing SimSins, I attacked with my capital ships figuring I wouldn't have a problem clearing them out - and I barely escaped with them. I built a fleet consuming all of my level 4/5 fleet capacity and lost over half my fleet with each attack on the AI planets, and I had ALL the defensive technologies and many of the offensive technologies researched. Before I built the big fleet, I could have been easily wiped out by any one of the three AIs... Anyways, I have a savegame of this too.
4) Human torpedoes frequently don't do their huge explosion particle effects or make the explosion noise when impacting various ships and structures. I don't know whether it's specific units it doesn't work against, or whether it's just random. I don't know about the other races' torpedoes, I wasn't paying attention. As an aside, the noise is obnoxiously loud, can the volume be reduced a bit?
5) Human AI still has a sick obsession with robotics cruisers, it needs counseling or an intervention or something.
6) You can't queue up fighter construction immediately after ordering the construction of starbase hangars. It's sort of a Sins trademark that you can always ask for stuff to be built in advance if you're currently working on the prerequisite, right?
7) Starbase fighters appear to be offensive ships, not system defenses when zoomed out.
8) An "attack-move" command would be very nice,
9) PLEASE, PLEASE, PLEASE make group attacks ALA Homeworld possible. You know, you select your ships, then you hold down alt and the right mouse button and drag a box around the group of targets you want attacked. This is SO important in a game with such "unrivalled scale"! I wasn't a really big fan of Homeworld, but I really have a hard time with Sins because I know it's missing.
10) I notice several infocards where "strikecraft" and "strike craft" are used. You should decide on one and use it across the board.... just for polish...
11) Pirates are comically inadequate now with the introduction of more advanced defense structures. And for some reason I tend to get a LOT of flak frigates sent at me.
12) Torpedo cruisers seem to be too good to be true. Over double the range and damage of Kodiaks, 20% less supply usage, (currently) infinite homing distance... I admit I don't remember the cost difference, maybe that's what I'm missing. I guess they're also slower? I've never really paid attention. Or maybe its an amour type thing, where they only do 50+ damage to certain targets? I don't know, they just seem bloody terrifying.
13) Not necessarily directed at developers, but what is the purpose of cobalts? Once you're out of the very beginning of the game, it seems like LRMs and tech rushing to kodiaks is the best bet. Are they intended to only be an early-game unit? Is there ever a time I would want to use them preferentially to Kodiaks? It's always been my design philosophy that units should be usable - for one purpose or another - throughout all phases of a game.
14) I've always felt that Psidar (and its Advent equivalent) seems overpowered. I can understand Vasari using it, they're supposed to be really advanced in phase tech, but being able to see ALL enemy fleet movement from 3 jumps away seems crazy. On many maps, there are 3 jumps or less separating homeworlds! If it was up to me, I would elminate Advanced Psidar, raise the tech level of Psidar by two levels (raise it 1 level for Advent) and make it effective for a distance of 2 jumps. It's really hard to make an effective ambush or surprise attack when such a massive area can be seen. YES, you can't spend the entire game zoomed out, YES this game has an uncommonly large scale, and YES micromanagement is a tool of the devil, but it still seems too powerful IMO.
15) This is *probably* just a cosmetic thing, but here it is. When you build the cap ship that gives a targetting advantage, it shows a little crosshairs image above the ships that it is helping. I don't seem to ever get these crosshairs above a marza dreadnought, but I do above all other ships.... I think. Maybe the image is inside the model or out of place? Or myabe the Marza for some reason isn't benefitting from the abiility. Crap, I should've checked the infocard.
16) Dead asteroids, and possibly regular ones, can have starbases built too closely to them and they clip each other. Then at some point (possibly when you build first starbase addon?) the starbase abruptly shifts into a more sensible position. (hahaha, I guess TEC starbases CAN move after all!)
17) Gauss turrets don't display their meson/missile weapon stats in their infocard once they have those abilities. It would be nice to know how powerful those actually are, at a glance.
18) If you built multiple frigate factories, most of the time the ships come out unevenly and it looks weird. All four appear to be working on something, but you just keep getting bunches of ships gushing out of one factory.