I think everyone really needs to step back and seriously think about the current condition with strikecraft.
Are they overpowered? i would agree. but not really very much. spam your own fighters, and then when all his are gone, run your ships over his carriers. And if he runs, so what? you'll have hordes of fighters ready again because they *gasp* rebuilt instantly, right? If the other guy is REALLY into his carriers, build 50 flak frigates, bunch 'em up, jump 'em in first, and march across the grav well, then jump in your main fleet. He got several hundred supply of carriers past your frontline? what were you j***king off? you should be able to see them 2 jumps away from your front line AND if he does skip past he will be without antimatter, assuming you have starbases deployed. If he stops to destroy them, well, now he's been stalled.
Part of the problem of nerfing strike craft is that, one, they really are quite powerful in numbers, just like real air forces, and also that they are a major component of the advent's arsenal.I would agree this supposed instant build is insane, but i've not really seen it on my advent carriers. the only things that do so are the mines, and they cost tons to deploy anyway.
i would also agree that flak could use a damage boost, however, i do not think there is an issue with their accuracy; space is an open place, and i imagine that trying to track 8-12 high speed targets on multiple vectors would be a trying task for any frigate crew. I do however think that maybe they should be a little better at filling the sky (space) with lead/plasma/missiles/whatever.That is the whole point of flak; SC are weak, but fast, so just blow up the whole sky.
Just my $.02
Update!
I just checked the stats on some of my advent ships in a late game savei had. Everyhthing full upgraded,
my drone hosts have 50% greater health & 33% greater shields then my crusaders. the drone hosts also have 6 more antimatter than my level 10 progenitor (wtf?)