When you use the Tec starbase, and the ability Last resort, to blow the starbase up, It does not harm Strikecraft/Bombers at all, While blowing up 2000 fleet supply of ships in my test lol.
Bug - Dose not damage Bombers/Strike craft
Out of 16 captial ships i had, only the Kol's lived through every single one of the 10 star bases i blew up on it when using the Adaptive forcefield. as it blocked 65% of the Phase missle damage + 35 damage reduction im assuming? Two star bases blowing up at the same time did nit take out the Kol with a level 3 Force field 16000 damage on 1 ship, and it only looses its shields and alittle hull, Problem or normal?
Damage is 8000 damage for Last resort
Captial ship dont have 8000 Hull/Shields even combined at least without alot of upgrades, and they take a level 2 last resort without blowing up, Not doing even near full damage, also about half of them as well withstood a two of them at the same time.
Also, Is it surpose to be friendly fire? I mean a evil teammate could be "resupplying you, with the docks repairing/restoring anti-matter and BOOM", Kill your whole fleet on the frontlines, to be a horroble yet funny to them, team player. Or to totally loose your entire own fleet, defending a world, when the enemy's rush in 30+ Torpendo ships to blow up the starbase, and it desides to self destruct and take out your whole fleet....