Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
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Give the newbie some help!

By on March 11, 2009 3:28:15 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

vekell

Join Date 03/2009
0

Hello everyone! Well im brand new to this game, just got it last night at bestbuy and also bought entrenchment. So, just to let you guys know I suck at Real Time Strategy games. I mean, really really suck(this is why I play shooters lol). LOL, now don't laugh but I had my first battle last night 1v1 against the AI. I set it on Easy and got PLASTERED!

Now I suppose I can blame it on totally forgetting about the research button until about halfway through the game...lol. I honestly didn't think that Easy would be this difficult. I made my capital ship (I played as Vasari because cloaking sounded fun) and some frigates. I don't remember what they were called but they were the ones made for combat. I jumped to the nearby asteroid field and destroyed the 3 AI ships there but couldn't figure out how to get my construction ship over there. It didn't seem to wanna jump.

There was a scout vessel from the AI that was sent to my home planet so I jumped my ships back and tried to destroy it but it got away. So I proceeded to upgrade some of the green tabbed stuff on the planet but that didn't seem to help me any. I couldn't build anything new. I started building turrets but wasn't sure how effective they were. So I only made three. Something tells me that wasn't enough

I made one each of the research labs but they didn't have anything on them for me to build. So that's when I remembered about the research tab at the top of the screen. So I started researching some stuff but it was too late. I had my cap ship and 5 frigates and then the AI attacked! I sent over my fleet and beat the first wave they sent. Then almost immediately I got a warning about pirates and was like "Wow I think I'm screwed". So they jump in and blow up my cap ship which had just got lvl 2. I started making another one right away and finally beat back the pirates. A few minutes later the pirates were back with a larger fleet. They destroyed my cap ship again, I made it again, and kept replacing my frigates as fast as I could make them. Finally I BARELY beat the second pirate wave (thank god for the turrets) when almost immediately after another AI wave came in(cap ship plus about 10 frigates). I basically started swearing at my computer screen and that was all she wrote. They blew up my two remaining frigates and game was over. They shredded all my stuff.

I dunno, maybe Vasari isn't the best race to start with. Or maybe I'm just hopeless but I was wondering if any vets have some advice for me. Is there anywhere I can get demos of people playing so I can watch them and learn?

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March 11, 2009 4:16:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

There should be some MP replays people can link you to, but some tips to help get you started:

- Construction frigates don't go anywhere. When you clear out stuff around a planet, you need to use a colony frigate or a capital ship with a colonize ability (Akkan for TEC, Jarrasul Evacuator for Vasari, Progenitor Mothership for Advent) to create a colony which will spawn its own construction ships.

- Pirates launch every so often against a player with the highest bounty. If you look at the top right of the screen, below the metal/crystal market is the mini pirates screen. The colored bar shows the relative time until the next wave. The box on the left below it is the pirates' current target (if you see your empire icon there, you know it's you) and the current bounty on that player. The button to the right of that is a quick way to place bounty on the next-highest-in-bounty non-allied player. The full pirates screen can be accessed in the Underground screen, to the right of the research button (it has a tab for the full market and full pirate screens).

- You only start with a little bit of fleet supply. After you get a lab up (either lab will do) you can start researching fleet capacity in the Fleet section of the research screen. It starts on the left and moves forward, you have to research each in sequence. Note that researching fleet point upgrades imposes a permanent % upkeep on all your income regardless of how many ships you currently have, so be sure you need the upgrade when you do it.

That's the "how stuff works" advice. Now to the "how to get started advice":

- The first capital ship is always free, so build that capital factory and get one out right away.

- Build a scout (or two, on a larger map) and turn on its auto-explore ability. It will start flying around scouting all the planets for you.

- There is always an asteroid next to your homeworld. Colonize it first. It only has 2 neutral ships defending it, so it will be an easy addition and its crystal/metal mines will help you a lot. Speaking of which, get those mines built ASAP.

- Every new colony starts with a credit drain from under-development. Upgrade their infrastructure quickly to get into the positives. Doing this also increases the max population limit. More people = more $$$.

- For the race, the Vasari is not the easiest to learn or master the early economy. Their ships cost a lot, and they don't get trade ports until 4 civvie labs. I like to recommend people start out with TEC. As the "completely human" faction, they're the most straight forward. Their ships are a bit weaker but cheaper, and they can get trade ports going with only 2 civic labs (which you'd need anyway for volcanic/ice colonization research).

- Since I mentioned trade ports, they are awesome. You need 2 planets to get it going (at least 1 trade port on each), but every trade port builds income. There's no stacking penalty so you can build as many of them as you want and rake in the cash. The more planets you can get in a line with a trade port on them, the greater the bonus to all your trade port income will be. You can hover over your credits on top and it will highlight the longest trade chain. When there's a neutral grav well (gas giant, space junk, etc) breaking it, you'll have to get a starbase in it with a trade port upgrade.

Well, that's pretty general but hopefully it helps a bit.

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March 11, 2009 4:22:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The manual is rather poor (it reminds me of the 'Europa Universalis' manual, and that's definitely not a compliment), but I seem to recall that it *does* mention every frigate, cruiser and capital ship in the base game -- including the Migrator, which is the Vasari colonization frigate.    Each race has one frigate type used primarily for colonizing, and one capital ship which can spend an ability point to be able to colonize. 

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March 11, 2009 5:15:38 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Every new colony starts with a credit drain from under-development. Upgrade their infrastructure quickly to get into the positives. Doing this also increases the max population limit. More people = more $$$.

You may also want to increase your homeworlds infastructure too, most ppl always do this in the begining, though you will need to buy some resources from the market for it.

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March 11, 2009 5:46:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm relatively new at it too. 

 

What I did, was run the game with no opposing teams, (No enemy) and I made the pirates inactive, giving me a chance to learn how to colonize planets, how to set them up, upgrade the populations, earn money metal and crystal, reasearch items to get upgraded ships, how to explore, and also defenses...  After I learned the Advent race's quirks, I then ran a game with myself and a normal AI on my team, locked the teams, and another faction not on my team.  From watching what the opposing AI is doing, I understand it a bit more.

Hope it helps

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March 11, 2009 8:51:52 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Best way to learn is just play a few games against the AI, thats how I learned. The first MP game I played was 2v2 comps, my ally wanted them unfair difficulty and I was completly unprepared how aggressive the comp is. So you def want to play some single player against the harder lvls before going against real people.

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March 11, 2009 10:18:30 PM from Stardock Forums Stardock Forums

So you def want to play some single player against the harder lvls before going against real people.

I most deffinitely agree.  I'm still working up to where I feel I can take on large numbers of hard or unfair AI opponents.  I haven't played against real people yet, but I think if it's hard against several AI's, I'm gonna be seriously owned by real people.

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March 12, 2009 3:37:08 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks all for the tips. I started another game and am doing a little better. In the game options I have it set to easy random and the first game I must have gotten easy aggressor because this time the AI is not aggressive. However they do love to try and put a bounty on me. So I keep paying just enough credits so the pirates attack the AI. I have my cap ship, one missle frigate, and 5-6 basic combat frigates. I decided to choose TEC this time. I really like them, kinda feels like im playing Babylon 5 lol. I like to turtle up and research everything I can.

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March 12, 2009 4:09:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes, I do that as well, keep the pirates after the AI to slow them down. Of course this can be negative as it can help their caps lvl faster, but I think it's worth it to get 1 or 2 more systems.

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March 12, 2009 4:30:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

play the in-game tutorials before you do anything else at all. they'll show you the most basic stuff pertaining to the interface (like how to do research, and what the buttons in the control console in the lower right corner mean).

 

once you've done that play a small map 1on1 vs. an easy AI. you can use any faction, they're similar enough so that it won't be a noticeable difference.

 

when you start this first game follow these instructions to the letter. this is the most common opening technique and will get you off to a good start almost every time. execute these steps as quickly as possible, as your resources allow. try to multi-task if you can, its a good skill to build up for Sins.

 

Transitive's 15 step beginners guide to Sins

1) buy 100 crystal from the black market.

2) start construction on a Capital ship yard and a Crystal Extractor at your homeworld.

3) buy a homeworld population infrastructure upgrade.

4) queue up 2 scouts at your frigate yard. queue up a Colonize cap ship (Akkan for TEC, Mothership for Advent, Evacuator for Vasari) at your capital ship yard. your cap yard probably isn't even done building yet, doesn't matter, queue it up anyway.

5) queue up 2 metal extractors for construction. you would have done this earlier but probably didn't have 500 credits. once you get the credits get them in the build queue. you should be able to get them queued before your cap yard and crystal extractor are done so you won't lose anything.

6) the scouts should be done now. send each one of them to adjacent grav wells and put on auto-explore (right click the explore button in their command console).

7) one of your scouts will find an asteroid guarded only by 1 Siege Frigate and 1 Cobalt. this is your first expansion.

8) when your capital ship is done immediately send it over to the asteroid. it can destroy the two ships guarding the asteroid easily and take almost no damage while doing so. spend its experience point on the colonize ability, which you'll need for obvious reasons. choose to build a squadron of fighters instead of bombers, they are more useful against the types of ships you'll fight in the early game.

9) you should have saved some credits and resources while your cap ship was fighting at the asteroid. you will need to use these to immediately purchase an infrastructure upgrade at the asteroid and queue up extractors on its resources. it will probably take about 1000 credits, about 150 metal and about 100 crystal, make sure you've got it available.

10) you will need to make a decision about where your next expansion planet will be. if you can go after additional asteroids easily you should. if not you will need to look for a world that is lightly defended and nearby. if this world is a volcanic or crystal world you will need to quickly construct 2 civilian labs. if your next expansions are asteroids, deserts, or terran worlds you can instead build military labs if you like.

11) you should add a few escorts to your cap ship at this point. 4-6 light frigates (skirmishers, disciples, or cobalts, depending on faction) are pretty good for this. they'll make your colonizing go faster.

12) your initial 2 scouts may have been destroyed by now. build new ones and continue exploring the map. don't stop scouting just because you've found all the grav wells. once you've found the enemy you should keep scouts patroling their territory at all times so you know what they're up to.

13) you should now have colonized at least 1 additional world, bringing your total up to Homeworld + first asteroid + something else. this is the point where you need to begin military buildup. you should research a fleet logistics upgrade now and build enough military labs to unlock access to a better ship than the light frigate. TEC should build 2 labs and research Javelis missile ships. Vasari should build at least 1 lab and research Assailant torpedo boats. Advent can either build 2 labs and go for Aeria Drone Host carriers or 3 labs and go for Illuminator vessels (long range beam ship).

14) add about 60 fleet supply worth of offensive ships to your fleet. this is your first major economic test of the game. if you're first few colonies are set up well you'll be able to do it no problem. if you have not colonized effectively it will be too hard to build up enough ships and you're now officially too far behind to think about winning this game. if you can't build these ships you've done it wrong and should start over.

15) now that you've got a decent early game fleet go hunting. you should either go after your enemie's fleet (or one of his poorly defended colonies) or you should go and try to expand to a more heavily defended world (a nice Terran world in a strategically important position is a good target).

 

that's it. you're now in the midgame and have a few decent colonies and a decent fleet. the rest is up to you. it will take practice to become adept at doing this efficiently and to get a feeling for the timing on all this. you should eventually be able to complete this 15 step sequence in about 20 minutes, slightly less if you get lucky on some things (unusually lightly defended expansion worlds nearby, for example).

 

don't worry at all about enemy scouts or even small groups of enemy frigates (a group of 3-5 light frigates is not a threat. they probably can't even destroy a couple of turrets on their own). use your own scouts to keep an eye on the enemy's main fleet. know where their cap ship is and what direction they are colonizing in. try to figure out where the frontiers of your territory will meet and get their first to establish a strategic advantage.

 

don't waste money in the early game on fixed defenses like turrets. instead build ships to patrol your territory with. its more cost effective and the ships can go on offense later. you'll only start using fixed defenses in the midgame as a way to beef up your strategic worlds taht you expect the enemy to attack. no point in building a turret where it will never shoot, right?

 

protect your capital ship at all costs. they are slightly weak at low level but at level 5 and up they are extremely powerful and can dominate battles when supported properly with frigates and cruisers. don't be in a rush to build your 2nd cap ship, its better for the first one to gain some experience until its level 4 or 5 at least. build your second one to supplement your fleet as you're moving from the early game (expansion rush) to the midgame.

 

as you get better at the game you can consider varying the 15 steps i have described, but when you're still learning its best not to deviate too much. try to understand the reason for the steps before you go and do something different. and stick with it. Sins is a pretty complicated game but its very rewarding. the game has an amazing level of depth to the gameplay. have fun!

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