Shield Mitigation Modding
Some info on it please.
I've been messing around with sins for a bit , mostly just ship/structure values, not much ability/buff, and decidided I'd like to try something different with shields.
Instead of shields like we have now which can take a set amount of damage and mitigates more damage as it is dealt more, I'd like to create ships that have almost no shields(seriously, like 1 point just to keep mitigation on) and start with really high mitigation that goes down as it takes larger amounts of damage. A dispersion field instead of traditional shield. It wouldn't absorb any damage, just keep the hull from taking all of it until it's saturated with lots of enemy fire.
Problem is, I obviously can't get this to work. In fact, when I mess with max mitigation it doesn't seem to do anything and I cant find where to change how mitigation rises/falls. I've seen mods that change mitigation, so I was wondering how this was possible, or if it is possible at all?