I have posted ths in the thread for entranchment 1.03 update, but it seems it is almost out of the door, so I will re-post it here for your appreciation (especially the devs):
My idea is to add one additional starbse model per race. Limit would still be 1 starbase per gravity well, and each starbase design has its own strenghts.
For TEC: a ring-station-style around the whole planet. It would have defense/economy as its strongest points, adding a force field around the planet (similar to the planetary structure they already have, maybe better - both could be combined)
Defense would encompass the whole world, but firepower would be less concentrated, as the defenses are scattered around the planet.
upgrades:
- weapons (2-3)
- hull (3-4)
- colonies (2)
- planetary shield (2)
- trade docks (2)
- planet lockdown (1)
- strike craft (3-4)
- ship production (2)
- tactical slots (2)
- logistic slots (2) - each level gives 4 additional slots
Advent would have an orbital station, which would be able to circle around the planet on a fixed path. A toggle button would allow the player to move it forward, backward,stand still or 'auto' (it would move closer to the action). It would have more support abilities for the fleet.
upgrades:
- weapons (2)
- hull(2)
- repair ship (2-3)
- antimater replenish (2-3)
- shield restore (2-3)
- strike craft (2-3)
- planet lockdown (1)
- culture spread (2)
The Vasari would have a stationary star base. This beast would work with different radiation emissions, and would behave differently depending on how close it is to the system star.
Closer to the sun the base star's dark energy core would harness more energy to itself, regenerating shields and antimatter faster, and shooting faster too. Farther from the star, the space-time fabric ir more subject to its dark energy core emissions, the base star has an effect of disrupting non-vasari technology, making ships move/shoot/regenerate slower. It would also have a devastating dark energy beam cannon which would be able to attack the whole gravity well
- dark energy core upgrade (3) - amplifies disruptive/regenerative effect
- dark energy cannon (3)
- weapons (2)
- hull(2)
- phase lane(2) - second level allows travelling between systems
- strike craft(3)
- trade(1)
- colonies(2)
- planet lockdown(1)
Thanks for the attention, you guys rock! I haven't bought a game in a looong time, but yours got myattention. i would still prefer if it was some USd 5 cheaper, but stilll gave you my money
Kudos for the great replay value!