Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
© 2003-2013 Ironclad Games Corporation Vancouver, BC. All rights reserved.
© 2006-2013 Stardock Entertainment

vs 9 teamed hard ai

By on June 19, 2009 5:08:43 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

ReadyMan

Join Date 01/2009
+1

I tried a few times tonight to play vs. 9 hard ai on a single star map (as TEC).

Within minutes I had 30 or more planet bombers raging all over my few planets. Is this doable in entrenchment?

 

Any help is appreciated.  (multi star maps might give me a bit more time...dunno).

 

RM

18 Replies
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
June 19, 2009 8:10:23 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Is that 9 teamed AI, or FFA? If it's FFA, you really just need to get a couple cease fires going ASAP with AIs near you, and don't rush to be #1 in military so they spend credits on pirates among themselves and don't rush to kill you.

It's definitely easier in Entrenchment, though I've been playing 9 Unfair FFAs since the game launched

Reason for Karma (Optional)
Successfully updated karma reason!
June 19, 2009 1:27:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

No, I teamed up all 9 unfair ai's against me.  Is that doable? 

Reason for Karma (Optional)
Successfully updated karma reason!
June 19, 2009 1:45:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Maybe as Advent, but it'd be a stretch. TEC has convenient mines, but I think you'd need the Transcendia's Meteor and the insane turret survivability to pull it off. A maxed out defense setup on a planet (fully upgraded Transcendia with rank 2 Meteor and Mass Disorient and tactical slots full) can easily beat back 3-4 simultaneous AI fleets, as long as they're coming from one side.

You'll be doing a lot of babysitting your starbases though, and you'll have to pay a lot of careful attention to TECs and their Ogrovs.. once I had a single TEC AI jump in with nothing but 40 Ogrovs, Meteor didn't recharge fast enough for me to win that one.

As TEC you'll have very good minefields, the Advent ones aren't that great because a lot of the homing mines get wasted on overkills. So that'll help a lot, but it will only go so far if the AI fleets stagger their jump-in, which they commonly do.

I've never actually tried 9 teamed.. I've beaten 5 teamed pre-Entrenchment. So I don't know how it will ultimately go

Edit: And yes, I'd go for a multistar map, and get 4 upgraded Starbases into your star as soon as you can. Also research that Enforced Loyalty/equivalent starbase upgrade that prevents loss of planet control while it's up, to deal with those sieges.

Reason for Karma (Optional)
Successfully updated karma reason!
June 19, 2009 1:59:08 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Its doable, but the map is what will make or break you. It does help to use multi star as that can give a bit of breathing space. Also depends on the AI type you have. I have personaly found that Unfair Reseracher AI is the hardest. Can you say HC rush

As Annatar said, a key chokepoint is critical. And having just one or two phaselanes to defend is the key. Mines are a must, also for TEC the Resupply I have found beyond helpful. Keeps your repair bays AM high and helps any other defense survive a bit longer.

 

Reason for Karma (Optional)
Successfully updated karma reason!
June 19, 2009 2:06:22 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Done it

Easiest with TEC with mb.

 

Basically you SB and get carriers.

Reason for Karma (Optional)
Successfully updated karma reason!
June 19, 2009 2:28:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks for the tips!

 

JJ--multi star or single star map?  So far I havent been able to survive long enough to get mb.

Reason for Karma (Optional)
Successfully updated karma reason!
June 20, 2009 1:43:21 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Has anyone besides JJ beaten 9 teamed hard ai?

 

if not, how do you usually play vs the ai? 9 unteamed? (all the lame messages from them to do this or that is just annoying...you dont hear that if you lock teams.)

Annatar said he does 4 hard ai teamed...

multi star or single star?

Reason for Karma (Optional)
Successfully updated karma reason!
June 20, 2009 3:37:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Ive done it, on a multi. And a custom map.

Reason for Karma (Optional)
Successfully updated karma reason!
June 20, 2009 7:10:45 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Annatar said he does 4 hard ai teamed...

multi star or single star?

Not "does", "did once" It was a single star if I remember right.

I mostly prefer playing FFA games with 9 AI, though. But then, I don't mind the current diplomacy system and generally have no trouble getting alliances.

Reason for Karma (Optional)
Successfully updated karma reason!
June 20, 2009 11:28:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yeah... If you have unlocked teams, you can generally sway a few of them to your will but I am assuming you are talking about locked teams here...

Reason for Karma (Optional)
Successfully updated karma reason!
June 21, 2009 12:50:15 AM from Stardock Forums Stardock Forums

it might be possible, definitly try it as TEC vs Vasari because TEC econ and production is very good, while Vasari econ and production is kinda poor. like a debate im having in another thread: Vasari have very high mobility with the ships they have, while TEC just build more ships very quickly and cheaply.

then, if you really want to ally them all against you and lock teams, set their behaviour to either fortifier or econ... maybe research, but i have a feeling they'll just tech up quickly and still swarm you.

also, try a multi-star map, so you can start up without the threat of seige frigs crawling up your a$$ in the first 20 mins, or even a galaxy-forge map where you can customise it and, if you just want the win on a technicality. give each of them 10 or so planets, give yourself like 30, make it easy to fortify, and when youve built up a big enough fleet, go for it.

im not sure if you can/will win, but those steps should allow you to at least hold your ground until you decide to attack.

but i can definitly tell you you wont do it with one fleet or even in one sitting, its gonna take ALOT of time

good luck!!!

Reason for Karma (Optional)
Successfully updated karma reason!
June 21, 2009 4:31:28 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I prefer locked teams as I like the "us vs. them" format of aliens vs. humans.  Not interested in stacking the planets with a map, but just wondering how much is "doable".  Seems like 4 teamed hard ai is doable.

From what I can tell, 9 hard ai on locked teams in a single star map is not possible.  on a multi-star map, depending on the random layout, it's slightly possible.

I'll try 9 FFA hard ai and see how that turns out, as well as 4 locked hard ai....

 

--thank you for the input!

RM

Reason for Karma (Optional)
Successfully updated karma reason!
June 21, 2009 4:43:45 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've done this a few times   I love comp-stomping against massive numerical superiority.

It's a LOT harder with the improved AI than it used to be (first did it back in v1.02 I think). AI now co-ordinate their attacks much better, which makes it much harder to counter. That said, using starbases properly it is possible, at least with the TEC (I only play TEC for comp-stomping).

I wrote a little guide on using the final protocol on TEC starbases to good effect, to wipe out massed enemy fleets:  http://forums.sinsofasolarempire.com/342569/

I also wrote some more general tips for beating large numbers of teamed hard AI with TEC:  http://forums.sinsofasolarempire.com/341840/page/1/#2084294

Enjoy your comp stomping!

Reason for Karma (Optional)
Successfully updated karma reason!
June 21, 2009 12:47:49 PM from Stardock Forums Stardock Forums

as well as 4 locked hard ai....

oh man, thats going to be easy, but yeah, baby steps, its all good

it also really depends on the map and the team you choose.

for instance, Gateway would be good, you can rush to Gateway, colonise it. rush to Xi, colonise that system entirely, then just fortify Gateway and expand from there

good luck

Reason for Karma (Optional)
Successfully updated karma reason!
June 21, 2009 4:54:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've tried it a few times today vs. 5 teamed hard ai opponents on Gateway.  Cant colonize fast enough.  there's just not enough money to get  3 civic labs up and also 3 mil labs then a sb before the ai invades Xi.  I managed to get a sb on the star, but the ai just bypassed that and started demolishing planets.  Easy?  I dont think so.  Perhaps you havent done it since the ai was improved in entrenchment?  Perhaps you arent locking the teams so that it's 5 vs. you.

FFA I can see this as doable, since they'll fight amongst themselves...

Reason for Karma (Optional)
Successfully updated karma reason!
July 1, 2009 10:48:11 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting ReadyMan,
I've tried it a few times today vs. 5 teamed hard ai opponents on Gateway.  Cant colonize fast enough.  there's just not enough money to get  3 civic labs up and also 3 mil labs then a sb before the ai invades Xi.  I managed to get a sb on the star, but the ai just bypassed that and started demolishing planets.  Easy?  I dont think so.  Perhaps you havent done it since the ai was improved in entrenchment?  Perhaps you arent locking the teams so that it's 5 vs. you.

FFA I can see this as doable, since they'll fight amongst themselves...

 

you dont need a starbase to fend off the ais first attacks, you can defend aganst most attack with defense platforms, they are like having a cap ship in your grav well to protect your planet, usually if you get 2 carrier defense platforms loaded with fighters for planet bombers, and cover them with about 3-6 defense platforms you should be able to fend off anything but a huge attack, it will give you time to build your starbases

Reason for Karma (Optional)
Successfully updated karma reason!
July 1, 2009 12:49:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If your playing against the aggresive AI, they spam LF at first to rush to get LRF. Will help you far.

Reason for Karma (Optional)
Successfully updated karma reason!
July 3, 2009 10:57:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

i would go start stationing cap ships at every planet then move your fleet slowly, keep scouting.

Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #108436  walnut3   Server Load Time: 00:00:00.0000093   Page Render Time: