my guess is sins is not suited for this type of modding, adding armor values and making the unit change to ideal locations is not something that can easily be done requires some calculations and i dont think sins's engine was meant for that
olmost all of the modern games are intentioanly lowering cpu-needs becuase otherwise customers would drop
u might have a triple-quad core plugged in, but i certainly dont, have 2 get around with a 2 ghz duo core
and im very pleased that sins doesnt have a high cpu-requirement
so your curious as to why nobody thought of this, ? well then start modding and add it yourself
or try a different game that does have detailed ship-to-ship combat (sword of the stars comes to mind)
S_o_L