I've seen several threads on Lrm's, cap's, lf, unit guides, and others of the sort, but none have mentioned MINES.
Personally, I was ecstatic when i learned that mines would be available for use in entrenchment, in my head i envisioned massive, thick fields of mines ripping to shreds any ship daring to enter. The strategic possibilities were endless, especially with the vasaari's mobile minelayer ships- completely blocking off a world from invasion, discouraging enemies from using or passing through un-colonizable worlds, preventing enemies from using moving through THEIR OWN WORLDS.
In reality, mines are significantly different from that fantasy.
First, I find them expensive, at about 500 creds per group of ten, not to mention the research and labs required, as well as the minelayer ship required by the vasaari. it costs about 2500 creds to sufficiently protect one phase lane for me.
second they're not that strong, maybe taking an entire minefield to destroy 2-3 ships, and thats just scouts and Lf. that means that for the price of two lrf you can kill a ship or two.
you also can't set how widespread the mines are when you lay them, ie how close to each other they are- the computer does that for you.
not to mention that scouts can spot and destroy them quite easily
About the only use i can see for mines is denying your enemy inteligence- static scout destroyers.
If anybody knows any other ways mines can be used, or corrections to my claims of the mines weaknesses, please, post them