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[v0.43]Babylon 5 - Sins of the Younger Races {Diplomacy1.34} *UPDATE 08.12.2012*

Babylon 5 mod effort for Sins

By on August 17, 2009 4:40:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn_Ke...

Join Date 08/2008
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This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, bundled with other mods as long as it does not violate the laws of the state/country you live in and this disclaimer is distributed with it. For other used please contact me personally.


Thanks to the TEAM:
2D Artist: SteinerX, Tobias Liebhart (TobiWahn_Kenobi)
Coders: Davroth, EvilTesla-RG, zRazor (Ronie Albesa), Zvezdochets, Rodney Jenkings (HotRod), Rob Cummings (NewHorizons), Tobias Liebhart
Modelers: Fileosoft, Koobalt, Timmaigh, zRazor (Ronie Albesa), Stefan May, Zvezdochets, Tobias Liebhart
Musician: Pauli Valkeejärvi (Hawkwall)
Research: Rodney Jenkins, Darvroth
PR: SteinerX
Texturers: SteinerX, TFL_BigBangTheory, Timmaigh, ZombiesRus5, Tobias Liebhart
Bughunters: Peter1x9, ZombiesRus5, Darvroth, Rob Cummings
Support: Lavo_2, boshimi336

And to
MysticAngel for the Automated Fighter docking ability

Sounds provided by: Zvezdochets

And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Update 0.431 HotFix (Requires 0.43)

https://mega.co.nz/#!sFRnDZCa!Asl6qQ3N-KkqlKnxnq541XWsbARTbGMhLjX3lcK1vdw

http://www.mediafire.com/?bvvbotkoao86uic

http://www.gamefront.com/files/22724745/sotyr_0_431_Update_rar

 

Release 0.43 Full

https://mega.co.nz/#!EIgQVLIR!EwaLA3pCL2z5xAd5fgBmqjHJPWwktwVP5jb5pWee5dM

http://www.gamefront.com/files/22720978/sotyr_0.43_Full.rar

http://www.mediafire.com/file/8djsoefyxvv7fj9/sotyr_0.43_Full.rar

http://www.filedropper.com/sotyr043full

 

Put contents into the gameInfo directory

--------------------------------------------------------------------------------------------------------------------------------------------

put the folder "b5-sotyr"

using winxp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

using vista/windows 7
C:\Users\'username'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

---------------------------------------------------------------------------------------------------------------------------------------------

 

PreAlpha 0.43 for Sins Diplomacy 1.34

Contents:

Races:
    Minbari
    EA
    Narn
    Centauri
    Shadows
    Vorlon
    
Models:

    General:
        Jumpgate
    
    Minbari:
        Tinashi
        Nial (Tishat)
        Flyer
        Sharlin (Sharkaan, Sharoos)
        Neroon
                
    Earth Alliance:
        Avenger Carrier
        Artemis Frigate
        Hermes Transport
        Omega Destroyer
        Hyperion
        Sagittarius Cruiser
        Starfury Aurora
        Victory Destroyer
        EA Explorer
        Apollo
        Starfury Badger *NEW*
        NOVA Dreadnought *NEW*
        Global Orbital Defense *NEW*
        Poseidon Super Carrier *NEW*
   
    Shadows:
        Ancient Battlecrab
        DeathCloud
        Scout *NEW*
        Young Battlecrab (smaller) *NEW*
        Fighter *NEW*
        Carrier *NEW*

    Narn:
        G'Quan
        BinTak
        Ka'Toc
        Dag'Kar
        Frazi
        Gorith
        
    Centauri:
        Vorchan
        Centurion
        Liati
        
    Vorlon:
        Heavy Cruiser
        Light Cruiser
        
   
Abilities:
    Many added

Starbases:
    Basic Starbases for younger Races ( Military, Jumpgate )
    Jumpgates for EA, Narn, Centauri and Minbari
    
Research:
    EA
    Centauri
    Minbari
    Narn
    Vorlon
    Shadow
    
GUI:
    Fonts
    Intro Music
    Loadscreens
    Intro Videos
    Icons
   
Music:
    Battle music 1, 2
        & 3 *NEW*
    Quiet music 1, 2, 4, 5
   
Sounds:
    Vorchan Ion cannon

 

SOTYR manual
 

If anyone wants to contribute to this mod, please contact me. Any models, sounds, music, textures, abilities and so on are welcomed. I will however keep control of the stats (with input from the most active members/posters).

Home
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home

Screenshots
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home#!screenshots

Bug reporting over here (you need to be a member of Origo and the team, if you want to do this, please contact me)
https://bitbucket.org/TobiWahn_Kenobi/sotyr/issues?status=new&status=open
 


Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

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March 22, 2012 7:04:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

10 or 12 Squads (have to Look ist up). It is a frigate, no capship. Therefore a bit smaller than a Battlecrab. Glad to see you like it. I started to try to makeSA shadow module (turret or hanger) and ended up with that carrier.

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March 23, 2012 12:40:36 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes, very much, the two large fang looking frontal appendages are esp menacing!   I'd list it as a cruiser even if in game there is no real difference.

I've noticed several ships have multiple ship types in the entity files and wonder if the order makes any difference in AI behavior. Some ships are decidedly passive.

Darvroth

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March 23, 2012 4:44:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It is of course a cruiser. If you finally get 'round to use tortoiseGIT or some other GIT client it will be available to you to try out!

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March 24, 2012 1:26:28 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

While I strongly suspect I'm entering deeper water than I can handle I've downloaded tortoiseGIT though it did not properly load. I'll try it again later after I close the various apps I have running.

Darvroth

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March 24, 2012 9:53:01 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

You need to reboot after installing TortoiseGIT.

then go to C:\Users\**myuser**\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34\

click right mouse button and select "Git Clone..."

under Url put

https://Davroth@bitbucket.org/TobiWahn_Kenobi/sotyr.git

under Directory put

C:\Users\**myuser**\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34\sotyr

 

when asked enter your BitBucket password, then wait till download is finished

(hope that works)

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March 26, 2012 1:37:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Some interesting impressions of the series we all love...

http://mutantreviewers.wordpress.com/cult-tv/

 

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March 27, 2012 12:08:43 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Several installs/repairs and numerous reboots later I have a persistant "MSysGit (http://code.google.com/p/msygit/) not found" error. Basic help is "ask the cloud" which in my particular case has yet to produce a servicable solution. Bumber.

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March 27, 2012 10:40:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

You need to install msysgit before installing (or using) tortoiseGit

see install instructions here

http://code.google.com/p/tortoisegit/

 

Download the full installer for msysgit 1.7.8 (or 1.7.9 if you feel like beta testing) from http://code.google.com/p/msysgit/downloads/list and install it. Then try to use tortoiseGit again. If it's not working reinstall tortoisegit.

 

edit: Thanks for the link btw. It was a nice read but it kept me from sleeping till 4am. Damn, I'm a nerd it seems.

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March 27, 2012 3:38:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey Man! Youre mod is butiefull. Thise new shadow vessel are looks very nice. When will we be able to play whit them?

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March 28, 2012 12:22:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hah, it took me the better part of Sunday to do the same thing! I honestly couldn't tell you how I stumbled on the site, but one B5 search leads to another, and another....

Darvroth

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March 28, 2012 6:31:42 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting lordcronos,
Hey Man! Youre mod is butiefull. Thise new shadow vessel are looks very nice. When will we be able to play whit them?

No release date set. will take a month or two at least I suppose.

Quoting Darvroth,
Hah, it took me the better part of Sunday to do the same thing! I honestly couldn't tell you how I stumbled on the site, but one B5 search leads to another, and another....

Darvroth

Nice. To bad many of the once existing B5 sites have closed down years ago. There where so many of them once upon a time.

One of my favorite

http://green-sector.de/besterplace/

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March 30, 2012 12:08:54 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn,

I'm partial to revisiting this one, which has fallen into some disuse: http://www.b5tech.com/

I'm still slogging away at abilities and it is proving a tough nut to crack. http://code.google.com/p/soaseplugin/wiki/Syntax

is a very useful site but...trial and error is very time consuming. I've read there are modding tools to ease testing but I'm not versed in them yet or skilled enough in the convoluted logic of the engine to understand why something didn't work.

I've loaded MSysGit and TortoiseGIT but have some problem with the handshake at bitbucket. Finding uninterrupted time and the will to focus are in short supply. Best wishes.

Darvroth

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March 30, 2012 7:43:32 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Darvroth,
I'm partial to revisiting this one, which has fallen into some disuse: http://www.b5tech.com/

I'm not too fond of b5tech as I doubt the validity of many of its stats. Still useful though.

Quoting Darvroth,
I'm still slogging away at abilities and it is proving a tough nut to crack. http://code.google.com/p/soaseplugin/wiki/Syntax

A very good tool (by ZombiesRus if I'm correct?). But abilities are, as you've discovered, a very difficult topic. Because even with a logically pleasing and correct ability one can kill the engine and have no idea why.

Quoting Darvroth,
I've loaded MSysGit and TortoiseGIT but have some problem with the handshake at bitbucket. Finding uninterrupted time and the will to focus are in short supply. Best wishes.

Don't worry. I will send you an email with a link to the current build. As always it is for internal use only (not for redistribution) but you know that already

 

Thanks for all your help!

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March 31, 2012 3:53:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I wasn't sure if what you sent is a full load or a patch so I loaded it both ways. In either case the check sum is zero.

Stilll working bitbucket, even changed PW temporarily to an easy one should that be the issue... It tries and then there is a persistant hand shake issue.

Glad to be of service...if only I was providing more content on a regular basis.

Darvroth

 

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April 1, 2012 3:42:06 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey Tobiwahn_Kenobi!

I am an amature modder only for my own satisfaction, i have made some abilityes based on B5 series if you intrested.

1. Narn Energie Mine for G'Quan

2. Centauri Drone Mines for Vorchan.

 

 

If you have dropbox i can show my progress.

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April 1, 2012 5:06:54 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

lordcronos,

If you have had luck with abilities and want to give it a whorl I have many needed ones, cued up. Testing is a pain to ensure the ability doesn't crash the game. Let me know and I'll share what is needed and what has already been tried.

Darvroth

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April 5, 2012 2:25:27 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey Darvorth!

I am gladly show what i have just let me know when. I have a dropbox if you send me youre email addres i can give you acces.

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April 9, 2012 12:07:35 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi all!

Sorry for being absent, was on vacation (skiing).

Quoting Darvroth,
I wasn't sure if what you sent is a full load or a patch so I loaded it both ways. In either case the check sum is zero.

Stilll working bitbucket, even changed PW temporarily to an easy one should that be the issue... It tries and then there is a persistant hand shake issue.

Glad to be of service...if only I was providing more content on a regular basis.

Darvroth

Yes, it was the full build! it works for me, so if it doesn't work for you please use the dev exe and enable debug information to see where the problem lies.

Quoting lordcronos,
Hey Tobiwahn_Kenobi!

I am an amature modder only for my own satisfaction, i have made some abilityes based on B5 series if you intrested.

Abilities are always of interest to me.

Quoting lordcronos,
1. Narn Energie Mine for G'Quan

we already have one, but you can send it to me so I can use the best of both of 'em

Quoting lordcronos,
2. Centauri Drone Mines for Vorchan.

nice. Please test them vigorously before giving them to me though. If you can play 5 long games with the ability enabled and the AI using it without minidump I would consider it safe.

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April 10, 2012 6:59:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hello team sorry I've not been on for such a long time I hope the mod is going well! i have recently been watching the series again and reminded me about the aceness of your original mod proposal I spotted years ago.

Not sure if this has been posted or not but this B5 ccg resource page may be useful for ship art reference and also character portraits for the factions.  There is also enhancements section which may inspire various abilities for ships and faction tech trees. There is also plenty of shots of the various non aligned league ships should they hopefully become a faction in their own right in the game in the future

http://b5ccg.mahasamatman.com/Composite/ByType.HTML

I know you are still working on diplomacy which is a big enough feat in itself, will this eventually migrate onto Rebellion once out (i know this is well off yet) the only reason i ask is that the ccg also covered the rebel factions i.e sheridan vs clarke, Mollari vs Refa, Delenn vs Neroon etc. though thinking about i suppose these people could be used as avatars as a duplicate opposing faction team.

Not meaning to be dense but am I to understand the mod though limited tech treewise is now playable?

Keep up the awesome  work!!!

 

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April 10, 2012 8:02:52 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting MrMalkav,
Not sure if this has been posted or not but this B5 ccg resource page may be useful for ship art reference and also character portraits for the factions. There is also enhancements section which may inspire various abilities for ships and faction tech trees. There is also plenty of shots of the various non aligned league ships should they hopefully become a faction in their own right in the game in the future

Thanks for the link

Quoting MrMalkav,
I know you are still working on diplomacy which is a big enough feat in itself, will this eventually migrate onto Rebellion once out (i know this is well off yet) the only reason i ask is that the ccg also covered the rebel factions i.e sheridan vs clarke, Mollari vs Refa, Delenn vs Neroon etc. though thinking about i suppose these people could be used as avatars as a duplicate opposing faction team.

Yes, I do intend to switch to rebellion (if they only would release an updated convertXSI I could already test the models!!) How the factions pan out though is another matter and to be decided in the future.

Quoting MrMalkav,
Not meaning to be dense but am I to understand the mod though limited tech treewise is now playable?

Mostly. Vorlons and Shadows will be playable with the next update (0.43). I messed them up in 0.42x because they are missing the research centers.

Quoting MrMalkav,
Keep up the awesome work!!!

Thanks on behalve of my fellow team members new and old and myself.

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April 10, 2012 8:59:24 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting TobiWahn_Kenobi,
I do intend to switch to rebellion (if they only would release an updated convertXSI I could already test the models!!)

Actually, you don't need to wait for a new convertXSI. You can just convert models using the Ent/Diplomacy convertXSI, and then add the following line of code, before "hasValidTangents": maxDiffuseMipLevel 0

I've done this and have successfully tested both a ship and planet model in Rebellion.

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April 10, 2012 1:20:04 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Tobi, it appears that Rebellion has support for five weapon banks, at least on Titans and possibly on everything else.  How much will that help SotYR if you move?

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April 10, 2012 1:51:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Lavo_2,
Actually, you don't need to wait for a new convertXSI. You can just convert models using the Ent/Diplomacy convertXSI, and then add the following line of code, before "hasValidTangents": maxDiffuseMipLevel 0

I've done this and have successfully tested both a ship and planet model in Rebellion.

Many many thanks!

Quoting SpardaSon21,
Tobi, it appears that Rebellion has support for five weapon banks, at least on Titans and possibly on everything else. How much will that help SotYR if you move?

Already thought about it. I'm not sure which ships will be titans, as you can only have one of them. EA Victory and Minbari Neroon are obvious choices and because they are limited to one we can make them even harder (though not nearly as hard as titans in vanilla compared to th rest). KaBinTak and Adira also fit in, but I'm not sure about vorlons. Planetkiller and Deathcloud would be them, but how to make them useful and (concerning the Deathcloud) good looking is another matter entirely. Most of them could use the five weapons slots, so that would be a plus.

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April 10, 2012 5:23:58 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've now successfully tested the Omega Destroyer in Rebellion. First - it looks awesome, but the specularity needs to be toned down by me a bit. Second, the Shadowing of the particles is not working. (Using the new GS_ShadowedShip.fx shader)

1.) Particles throw no shadow (i.e. the Rotating Part of the Omega throws no shadow)

2.) The ship throws a shadow onto the rotating part respective to the initial position and rotation to the ship.

3.) The shadow on the Rotating part is never updated, which means even though the part rotates the shadow does never change resulting in the shadowed part facing the lighsource and the lit part being in the "shadow zone". It just looks odd.

Damn, I do hope they can fix this but I fear they never did care much about modders use of particles as rotating sections   Prove me wrong devs! PLEEEASE!

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April 10, 2012 5:50:29 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting TobiWahn_Kenobi,
3.) The shadow on the Rotating part is never updated, which means even though the part rotates the shadow does never change resulting in the shadowed part facing the lighsource and the lit part being in the "shadow zone". It just looks odd.

Damn, I do hope they can fix this but I fear they never did care much about modders use of particles as rotating sections   Prove me wrong devs! PLEEEASE!

 

Have you submitted it as a 'bug' report to StarDock? They might take a look at it as it may be something they'll need to address if they add other content.

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