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[v0.43]Babylon 5 - Sins of the Younger Races {Diplomacy1.34} *UPDATE 08.12.2012*

Babylon 5 mod effort for Sins

By on August 17, 2009 4:40:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn_Ke...

Join Date 08/2008
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This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, bundled with other mods as long as it does not violate the laws of the state/country you live in and this disclaimer is distributed with it. For other used please contact me personally.


Thanks to the TEAM:
2D Artist: SteinerX, Tobias Liebhart (TobiWahn_Kenobi)
Coders: Davroth, EvilTesla-RG, zRazor (Ronie Albesa), Zvezdochets, Rodney Jenkings (HotRod), Rob Cummings (NewHorizons), Tobias Liebhart
Modelers: Fileosoft, Koobalt, Timmaigh, zRazor (Ronie Albesa), Stefan May, Zvezdochets, Tobias Liebhart
Musician: Pauli Valkeejärvi (Hawkwall)
Research: Rodney Jenkins, Darvroth
PR: SteinerX
Texturers: SteinerX, TFL_BigBangTheory, Timmaigh, ZombiesRus5, Tobias Liebhart
Bughunters: Peter1x9, ZombiesRus5, Darvroth, Rob Cummings
Support: Lavo_2, boshimi336

And to
MysticAngel for the Automated Fighter docking ability

Sounds provided by: Zvezdochets

And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Update 0.431 HotFix (Requires 0.43)

https://mega.co.nz/#!sFRnDZCa!Asl6qQ3N-KkqlKnxnq541XWsbARTbGMhLjX3lcK1vdw

http://www.mediafire.com/?bvvbotkoao86uic

http://www.gamefront.com/files/22724745/sotyr_0_431_Update_rar

 

Release 0.43 Full

https://mega.co.nz/#!EIgQVLIR!EwaLA3pCL2z5xAd5fgBmqjHJPWwktwVP5jb5pWee5dM

http://www.gamefront.com/files/22720978/sotyr_0.43_Full.rar

http://www.mediafire.com/file/8djsoefyxvv7fj9/sotyr_0.43_Full.rar

http://www.filedropper.com/sotyr043full

 

Put contents into the gameInfo directory

--------------------------------------------------------------------------------------------------------------------------------------------

put the folder "b5-sotyr"

using winxp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

using vista/windows 7
C:\Users\'username'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

---------------------------------------------------------------------------------------------------------------------------------------------

 

PreAlpha 0.43 for Sins Diplomacy 1.34

Contents:

Races:
    Minbari
    EA
    Narn
    Centauri
    Shadows
    Vorlon
    
Models:

    General:
        Jumpgate
    
    Minbari:
        Tinashi
        Nial (Tishat)
        Flyer
        Sharlin (Sharkaan, Sharoos)
        Neroon
                
    Earth Alliance:
        Avenger Carrier
        Artemis Frigate
        Hermes Transport
        Omega Destroyer
        Hyperion
        Sagittarius Cruiser
        Starfury Aurora
        Victory Destroyer
        EA Explorer
        Apollo
        Starfury Badger *NEW*
        NOVA Dreadnought *NEW*
        Global Orbital Defense *NEW*
        Poseidon Super Carrier *NEW*
   
    Shadows:
        Ancient Battlecrab
        DeathCloud
        Scout *NEW*
        Young Battlecrab (smaller) *NEW*
        Fighter *NEW*
        Carrier *NEW*

    Narn:
        G'Quan
        BinTak
        Ka'Toc
        Dag'Kar
        Frazi
        Gorith
        
    Centauri:
        Vorchan
        Centurion
        Liati
        
    Vorlon:
        Heavy Cruiser
        Light Cruiser
        
   
Abilities:
    Many added

Starbases:
    Basic Starbases for younger Races ( Military, Jumpgate )
    Jumpgates for EA, Narn, Centauri and Minbari
    
Research:
    EA
    Centauri
    Minbari
    Narn
    Vorlon
    Shadow
    
GUI:
    Fonts
    Intro Music
    Loadscreens
    Intro Videos
    Icons
   
Music:
    Battle music 1, 2
        & 3 *NEW*
    Quiet music 1, 2, 4, 5
   
Sounds:
    Vorchan Ion cannon

 

SOTYR manual
 

If anyone wants to contribute to this mod, please contact me. Any models, sounds, music, textures, abilities and so on are welcomed. I will however keep control of the stats (with input from the most active members/posters).

Home
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home

Screenshots
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home#!screenshots

Bug reporting over here (you need to be a member of Origo and the team, if you want to do this, please contact me)
https://bitbucket.org/TobiWahn_Kenobi/sotyr/issues?status=new&status=open
 


Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

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July 11, 2012 6:10:34 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi Guys,

Sorry for my continued lack of presence. GF's birthday, mothers birthday, birthday of a good friend, private work and my day-to-day job are killing me. I need so set aside a few hours this weekend to work on as many BitBucket-issues as possible. Hopefully I will have Saturday mostly for myself.

@Davroth
I've uploaded a new version of the mod editor. I had a major screwup in the last version, forgot to include the value list data so no wonder you weren't able to use it for abilities/buffs. Sorry for that.

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July 15, 2012 11:14:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Some more Minbari diplomacy strings to replace the Advent ones.

IDS_TAUNT_PSI_AllianceAcceptCeaseFire:-

<       Value "You are wise to avoid the wrath of the Unity"
---
>       Value "You speak like a Minbari. Perhaps there is some small wisdom in letting your species survive."

IDS_TAUNT_PSI_AllianceOfferPeaceTreaty:-

<       Value "The Unity requires more from you"
---
>       Value "Will you follow me into fire? Will you follow me into darkness? Will you follow me into death? Then follow ..."

IDS_TAUNT_PSI_AllianceOfferPeaceTreaty:-

<       Value "We require further assurance of your dedication to the Unity"
---
>       Value "We stand between the candle and the star, between the darkness and the light. Will you stand with us?"

Although I think I may have already mentioned the first one.

Are the IDS_TAUNT_ strings only limited to PSI, PHASE & TECH race variants?

Would be nice to be able to define your own race's string IDs.

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July 15, 2012 5:44:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've added the strings.

We unfortunately cannot add Race specifiers for these Taunts, they are hardcoded.

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July 15, 2012 5:46:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting NewHorizons,
Some more Centauri cap ship names, taken from Londo's list of gods, shortly before he passed out during the feast in Parliament of Dreams :-




> StringInfo
>       ID "IDS_CAPITALSHIPNAME_CENTAURI05"
>       Value "Benzen"
> StringInfo
>       ID "IDS_CAPITALSHIPNAME_CENTAURI06"
>       Value "Li"
> StringInfo
>       ID "IDS_CAPITALSHIPNAME_CENTAURI07"
>       Value "Morgoth"

> StringInfo
>       ID "IDS_CAPITALSHIPNAME_CENTAURI08"
>       Value "Ilaros"




Val-Too!

Thanks, added

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July 16, 2012 1:37:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting TobiWahn_Kenobi,
Thanks, added

I was thinking of using G'Kar's "matter, energy & enlightened self interest" phrase into a trade alliance offer, but couldn't find any IDS_TAUNT... strings for the Narn, shame those string IDs are hardwired.

It appears that the hull points bonus of the EA's Trade Pact only applies to frigates/cruisers and not capital ships, is that intentional?

If you get that pact you can have Tinashi & Morshin cruisers with stronger hulls (8092 -> 9918) than Sharlin/Sharoos/Sharkaan war cruisers (9660), which is a bit odd.

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July 16, 2012 5:36:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

HullPoints/Armor bonus should only apply to cargo ships. Not frigates/cruisers (which are the same btw, cruisers are just frigates that show up on the second screen)

love G'Kars phrase too. Maybe we can use it for the description of the trade pact? Will look into this once time permits

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July 18, 2012 12:11:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm still testing but I'm coming to the conclusion that negative XP for a ship doesn't actually do anything. I'd love for a more knowledgable chap to chime in and prove or disprove the statement. What I really need to do is set up a multiplayer game and test that way so I can controll all the variables.

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July 18, 2012 6:04:08 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Darvroth,
What I really need to do is set up a multiplayer game and test that way so I can controll all the variables.

Use the dev exe. With that you can switch between the players and take them over, spawn ships, give XP and so forth. After starting a game in the dev exe just press ctrl+shift+"." (or was it ctrl+shift+",")? after that you can use a menu to access all the functions. (Hope I gave the right key-combo)

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July 21, 2012 3:34:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Is there a reason why stealth & the Sharlin's tractor beam abilities cannot be toggled to auto-cast?

Would be nice if stealth, for all Minbari ships, was auto-triggered when the ship takes a certain amount of damage or loses its shields.

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July 21, 2012 7:05:24 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Stealth was already fixed, should be in 0.43.

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July 22, 2012 6:30:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn,

Uploading requested files. Use the string suggestions to align the .string, .entity, and master files in the database master file.

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July 23, 2012 6:37:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Darvroth,
Uploading requested files. Use the string suggestions to align the .string, .entity, and master files in the database master file.

Thanks.

Quoting NewHorizons,
Would be nice if stealth, for all Minbari ships, was auto-triggered when the ship takes a certain amount of damage or loses its shields.

Please file with BitBucket. Should already be solved but better to document it.

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July 23, 2012 3:54:45 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

You closed Minbari Stealth months ago, however it was a simple AM adjustment and I recall having to rebuild it due to the AM/sec drain. I'll repost with adjusted .entity. Also, have incomplete documentation on my end so I'm having to test/retest before posting additional entity files just to ensure there are no problems.

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July 24, 2012 1:11:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Do you have any "missing ship" models you need?  If you have a list I might be able to start putting the meshes together for some.

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July 25, 2012 4:18:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

 

Quoting Darvroth,
Stealth was already fixed, should be in 0.43.

Quoting TobiWahn_Kenobi,
Please file with BitBucket. Should already be solved but better to document it.

If it's already fixed for 0.43 that will be fine - I think its better just to keep the one bug ref.

Also looks like TobiWahn has been busy too with lots of recent bug fixes - keep up the good work!

One suggestion for an EA cap-ship ability could be "Overload Interceptors" - provides a brief reduction in damage from incoming fire - perhaps emulated by boosting shield mitigation temporarily.

Could also damage strike-craft (re-use Kol's flak burst?) - IIRC B5's interceptors were also used a flak cannons against hostile Starfuries.

It could have 3 levels of increasing duration, % damage blocked & flak output, with maybe lower AM cost and/or cooldown.

 

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July 25, 2012 5:16:06 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

NewHorizons,

Yes he has been busy.

Different from most of SoaSE which has dedicated anti-fighter frigates, in SotYR there is a more general mix of ships that can fire on fighters and abilities that either specifically target strike craft or include them in the effect. Not all ships have anti-fighter abilities which is where a balanced fleet comes in and some ships rely on their own fighters for protection.

As to the overload interceptors, it is doable and I'll apply effort toward. Shield mitigation is a good analogy for interceptor effectiveness and shields for ECM. EA is the worst and Minbari the best. Vorlon and Shadow are better still and balancing all this is still an idea. Decisions of where to bend cannon for playability have yet to happen though some coarse balancing will be evident in 0.43.

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July 25, 2012 11:20:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

For the EA it had been mentioned that the 'shield' effects could be retooled for point defense cannon fire and as described, 'shield mitigation' could be used for 'intensified / improved defensive systems such as ECM etc...'

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July 26, 2012 5:55:23 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi guys,

lots of things going on at work for me so I've had little time. Yes, I did some bugfixing (past midnight, the only time of day I got left for SOTYR at the moment)

Quoting Sinperium,
Do you have any "missing ship" models you need? If you have a list I might be able to start putting the meshes together for some.

EA:

Orestes
Warlock
Delphi
Chronos
Myrmidon

 

Minbari:

Leshath
Morshin
Neshatan
Tigara
Torotha
Troligan (Mongoose Version)

 

Centauri:

Adira
Altarian
Balvarin
Corvan
Dargan
Darkner
Haven
Kutai
Maximus
Morgrath
Octurion
Primus
Sulust
Sentri
Razik
Rutarian

 

Every model does need to come UV-Mapped and optimised for texture space and AO/lightning compatibility. (If you need advice or help with that just pm me). Thanks for any and every effort you make!

 

Quoting NewHorizons,
One suggestion for an EA cap-ship ability could be "Overload Interceptors" - provides a brief reduction in damage from incoming fire - perhaps emulated by boosting shield mitigation temporarily.

Could also damage strike-craft (re-use Kol's flak burst?) - IIRC B5's interceptors were also used a flak cannons against hostile Starfuries.

It could have 3 levels of increasing duration, % damage blocked & flak output, with maybe lower AM cost and/or cooldown.

Sounds good.

Quoting Darvroth,
As to the overload interceptors, it is doable and I'll apply effort toward. Shield mitigation is a good analogy for interceptor effectiveness and shields for ECM. EA is the worst and Minbari the best. Vorlon and Shadow are better still and balancing all this is still an idea. Decisions of where to bend cannon for playability have yet to happen though some coarse balancing will be evident in 0.43.

Thanks. And yes, playability is important but I will not sacrifice MJS universe for our sake

Quoting boshimi336,
For the EA it had been mentioned that the 'shield' effects could be retooled for point defense cannon fire and as described, 'shield mitigation' could be used for 'intensified / improved defensive systems such as ECM etc...'

That's the general idea, thoaugh we cannot really change the graphical effect (easily)

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July 28, 2012 5:37:03 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

When thinking of abilities I've tried to stick to the series, eg "Forward interceptors on the Clarkstown are down"

One possibility for the Narn is to use the example where a damaged G'Quan cruiser protected a refugee fleet from a squadron of Vorchans by manoeuvring in between (can't remember the episode - although I'm part way through watching Series 2 - Narn/Centauri war has just kicked off)

Not sure how to approach that though, maybe something like the Radiance's Animosity & Energy Absorptive Armour so that a G'Quan taunts a hostile fleet into targeting it and the incoming fire is converted into AM & increased armour/shield mitigation.

Sadly there doesn't appear to much scope, given B5's storyline, for support abilities like the Dunov's shield restore or the Skirantra's repair cloud.

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July 28, 2012 6:51:05 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

sounds good to me newhorizons, the G'Quan ability could be something like 'draw fire' since physical blockage wouldn't really be doableingame

 

shield restore could just be renamed covering fire, treat it like a ship's interceptor/defensive systems are turned to help another ship, could even add a negative effect to any ship using it like decreased shield restore rate -> to show how the ship makes itself more vulnerable by helping another ship, would be fun for tactical battles.

 

You see a ship protecting another ship, so a clever commander would probably try and direct weapons on that other ship while its vulnerable or something.

 

keep it up guys!

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July 28, 2012 9:04:23 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting trekky_rudd,
sounds good to me newhorizons

Cheers.

Quoting trekky_rudd,
the G'Quan ability could be something like 'draw fire'

I'd try to give their abilities more emotive names to reflect Narn culture, eg "Defiance" & "Honour of the Kha'Ri"

Maybe this will give Darvroth another idea or two.

 Edit: Another Minbari cap ship name, actually that of Delenn's flyer, but hopefully it'll do:

StringInfo
      ID "IDS_CAPITALSHIPNAME_MINBARI08"
      Value "Zhalen"

 

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July 29, 2012 1:08:29 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

NewHorizon, thanks.

 

TobiWahn,

I'll reopen the capital ship tickets recently closed. Recomend keeping each ticket open till the final ability is added, then close that ship ticket.

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July 29, 2012 1:16:03 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

What ship class was CDR Sheridan commanding during the Earth-Minbari War?

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July 29, 2012 2:09:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hey guys,

 

Been watching silently in the background for a while now. Just wondering if we have any update on when the next patch/update will be released and what will be some of the major additions (getting the shadows/vorlons playable to some degree perhaps?).

I considered having a look into getting the ancients able to at least build a couple of their ships (if they're even in there) but thought against it since i haven't got any experience in modding at all (maybe editing a few odf files back in armada 2 days but thats about it).

 

Anyway, keep up the superbly AWESOME work and let it be known you still have people silently and anxiously awaiting a more complete product

 

p.s. Maybe sometime if you have soemone with a bit of free time, a tech tree path or some kind of faq/help document would be cool too. Took me a bit to figure out what some prereqs were for some things. Think it was the minbari worker caste tree wouldn't let me research the first of the entire tree for ages then it eventually unlocked once i decided to research everything else in the other tree's. So still unsure what it was that allowed me to train it.

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July 29, 2012 2:20:00 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Darvroth,
What ship class was CDR Sheridan commanding during the Earth-Minbari War?

                                                            Hyperion Class Heavy Cruiser

                                           Hyperion class Heavy Cruiser.jpg 

During the war Sheridan was the first officer of the EAS Lexington. Sheridan took command of the EAS Lexington when Captain Roger Stearns was killed in a battle with the Minbari Flagship. With the Lexington crippled and unable to fight, Sheridan mined several nearby asteroids with nuclear weapons and lured the Black Star back towards his ship with a fake distress signal. He then detonated the nuclear mines, destroying the Black Star and giving Earth its only real victory in the war. This earned Sheridan the name Starkiller, and was an event the Minbariwould not soon forget. Sheridan is the only human captain to have gone up against a Minbari Cruiser and won. 

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