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[v0.43]Babylon 5 - Sins of the Younger Races {Diplomacy1.34} *UPDATE 08.12.2012*

Babylon 5 mod effort for Sins

By on August 17, 2009 4:40:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn_Ke...

Join Date 08/2008
+52

This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, bundled with other mods as long as it does not violate the laws of the state/country you live in and this disclaimer is distributed with it. For other used please contact me personally.


Thanks to the TEAM:
2D Artist: SteinerX, Tobias Liebhart (TobiWahn_Kenobi)
Coders: Davroth, EvilTesla-RG, zRazor (Ronie Albesa), Zvezdochets, Rodney Jenkings (HotRod), Rob Cummings (NewHorizons), Tobias Liebhart
Modelers: Fileosoft, Koobalt, Timmaigh, zRazor (Ronie Albesa), Stefan May, Zvezdochets, Tobias Liebhart
Musician: Pauli Valkeejärvi (Hawkwall)
Research: Rodney Jenkins, Darvroth
PR: SteinerX
Texturers: SteinerX, TFL_BigBangTheory, Timmaigh, ZombiesRus5, Tobias Liebhart
Bughunters: Peter1x9, ZombiesRus5, Darvroth, Rob Cummings
Support: Lavo_2, boshimi336

And to
MysticAngel for the Automated Fighter docking ability

Sounds provided by: Zvezdochets

And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Update 0.431 HotFix (Requires 0.43)

https://mega.co.nz/#!sFRnDZCa!Asl6qQ3N-KkqlKnxnq541XWsbARTbGMhLjX3lcK1vdw

http://www.mediafire.com/?bvvbotkoao86uic

http://www.gamefront.com/files/22724745/sotyr_0_431_Update_rar

 

Release 0.43 Full

https://mega.co.nz/#!EIgQVLIR!EwaLA3pCL2z5xAd5fgBmqjHJPWwktwVP5jb5pWee5dM

http://www.gamefront.com/files/22720978/sotyr_0.43_Full.rar

http://www.mediafire.com/file/8djsoefyxvv7fj9/sotyr_0.43_Full.rar

http://www.filedropper.com/sotyr043full

 

Put contents into the gameInfo directory

--------------------------------------------------------------------------------------------------------------------------------------------

put the folder "b5-sotyr"

using winxp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

using vista/windows 7
C:\Users\'username'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

---------------------------------------------------------------------------------------------------------------------------------------------

 

PreAlpha 0.43 for Sins Diplomacy 1.34

Contents:

Races:
    Minbari
    EA
    Narn
    Centauri
    Shadows
    Vorlon
    
Models:

    General:
        Jumpgate
    
    Minbari:
        Tinashi
        Nial (Tishat)
        Flyer
        Sharlin (Sharkaan, Sharoos)
        Neroon
                
    Earth Alliance:
        Avenger Carrier
        Artemis Frigate
        Hermes Transport
        Omega Destroyer
        Hyperion
        Sagittarius Cruiser
        Starfury Aurora
        Victory Destroyer
        EA Explorer
        Apollo
        Starfury Badger *NEW*
        NOVA Dreadnought *NEW*
        Global Orbital Defense *NEW*
        Poseidon Super Carrier *NEW*
   
    Shadows:
        Ancient Battlecrab
        DeathCloud
        Scout *NEW*
        Young Battlecrab (smaller) *NEW*
        Fighter *NEW*
        Carrier *NEW*

    Narn:
        G'Quan
        BinTak
        Ka'Toc
        Dag'Kar
        Frazi
        Gorith
        
    Centauri:
        Vorchan
        Centurion
        Liati
        
    Vorlon:
        Heavy Cruiser
        Light Cruiser
        
   
Abilities:
    Many added

Starbases:
    Basic Starbases for younger Races ( Military, Jumpgate )
    Jumpgates for EA, Narn, Centauri and Minbari
    
Research:
    EA
    Centauri
    Minbari
    Narn
    Vorlon
    Shadow
    
GUI:
    Fonts
    Intro Music
    Loadscreens
    Intro Videos
    Icons
   
Music:
    Battle music 1, 2
        & 3 *NEW*
    Quiet music 1, 2, 4, 5
   
Sounds:
    Vorchan Ion cannon

 

SOTYR manual
 

If anyone wants to contribute to this mod, please contact me. Any models, sounds, music, textures, abilities and so on are welcomed. I will however keep control of the stats (with input from the most active members/posters).

Home
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home

Screenshots
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home#!screenshots

Bug reporting over here (you need to be a member of Origo and the team, if you want to do this, please contact me)
https://bitbucket.org/TobiWahn_Kenobi/sotyr/issues?status=new&status=open
 


Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

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August 12, 2012 5:09:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

civilization if Ikarra

^

The 'if' should be 'of'.

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August 12, 2012 7:31:16 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

@boshimi - good catch & corrected. I'm not firing on all cylinders today - full of a cold

Thankfully the text is correct in the string file - I hope! 

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August 13, 2012 6:47:23 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting NewHorizons,
I'm not firing on all cylinders today - full of a cold

Well then, drink a good whisky and get well soon

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August 14, 2012 1:27:26 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

is this mod still being done?

 

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August 14, 2012 12:26:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting jry87,
is this mod still being done?

 

It is still actively being developed yes.

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August 14, 2012 2:28:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting TobiWahn_Kenobi,
Well then, drink a good whisky and get well soon

Cheers, I'm over it now.

Anyhows, Darvroth's Technomage Coven has been discovered, let's hope they don't clear off to the rim at the first sign of trouble!

Infocard text:

Technomage Coven

 

Research cost decrease:        -10%

Research upgrade rate:         5%

Culture spread rate increase: 10%

Culture resistance increase:   5%

 

Structures improved:

ISN Broadcast Station

 

A secretive guild of dreamers, shapers,

singers and makers that have agreed to

covertly assist your empire's research programme.

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August 15, 2012 12:08:46 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nice, me like!

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August 15, 2012 6:03:43 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting jry87,
is this mod still being done?

It is, but our current development team is very small (Darvroth and me, with help from NewHorizons), so things takes time. My Day2Day job is keeping me very busy at the moment as well, and my preparations for vacation (come September). I then have to do a database for a friend of mine (a gift) as well, so that limits my time for the mod at the moment. But We are still developing it. The difference is that I do mostly no modelling/textureing right now, but correct issues and bugs found by my colleagues.

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August 15, 2012 6:12:58 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

@Darvroth

Is it just me or is BitBucket IssueTracker now completely botched?

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August 15, 2012 12:57:03 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes, Master ticket 3 had 10 issues not 8 and I now need to figure out what those other issues were... It might be a size limitation per entry issue...  

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August 15, 2012 1:09:14 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn,

Been thinking, PlanetModule_race_Orbital_Dockyard is an area ship repair as is the starbase ability. I propose that the PlanetModule ability be adjusted so it repairs only a few ships at a time at a higher repair rate and the starbase module remain a slower area repair. It would go better that planet docks have limited capacity but full facilities (quick repair) while the starbases have a lot of capcity but limited capability (slower repair) and would add more of a calculus to player options for repair. Thoughts?

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August 15, 2012 1:50:43 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've changed Triluminary, from the initial proposal, to give a slight growth rate penalty to reflect the "Fewer Minbari being born into each generation". (Lennier)

A +2 relationship bonus seems to be large enough, +3 maybe over the top - you could end up with a Narn/Centauri alliance.

Infocard text:-

Triluminary

Relationship bonus:             2.00

Growth rate increase:           -5%

Culture spread rate increase: 20%

Culture resistance:               10%

 

Structure Improved:

ISN Broadcast Station

 

An ancient genetic profiler that can

recognize and reorganize DNA

sequences from different species. This

sacred artifact is the foundation of the

Minbari belief of the sharing of souls

between sentient races.

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August 16, 2012 12:02:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

NewHorizons,

Don't fear mixed results. Feel free to give a bigger pop growth penalty, there are several techs that increase it, the penalty for the artifact would merely reset the controlling faction to closer to starting values.

 

TobiWahn,

Following tickets need review for closure: EA Hyperion, EA Poseidon, Shadow Ancient BattleCrab and Minbari Stealth Ability.

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August 16, 2012 2:19:25 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn,

To date all abilities uploaded have been working but require modification to conform to the master string and entity files. Do you prefer to continue making these modifications or would you rather receive files with those modifications made?

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August 16, 2012 3:14:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Darvroth,
... there are several techs that increase it, the penalty for the artifact would merely reset the controlling faction to closer to starting values.

There's not that many techs affect growth rate, the Centauri have the most**, but they're a mix of +ve & -ve values (upto -+20%).

Most races have one or two techs that give them a +5% or +10% increase, so I might increase Triluminary's rate to (at most) -20%.

** There's a duplicated entity file ResearchSubject_Centauri_Drak_Intrigue.entity & ResearchSubject_Centauri_Drakh_Intrigue.entity - the former is not referenced in the manifest but is referenced by ResearchSubject_Centauri_Years_Of_Isulation.entity which is also unreferenced. Looks like those two entity files could be removed.

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August 16, 2012 4:58:51 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Darvroth,
TobiWahn,

Been thinking, PlanetModule_race_Orbital_Dockyard is an area ship repair as is the starbase ability. I propose that the PlanetModule ability be adjusted so it repairs only a few ships at a time at a higher repair rate and the starbase module remain a slower area repair. It would go better that planet docks have limited capacity but full facilities (quick repair) while the starbases have a lot of capcity but limited capability (slower repair) and would add more of a calculus to player options for repair. Thoughts?

I like that! Please make a ticket. Thanks

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August 16, 2012 5:05:17 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Darvroth,
NewHorizons,

Don't fear mixed results. Feel free to give a bigger pop growth penalty, there are several techs that increase it, the penalty for the artifact would merely reset the controlling faction to closer to starting values.

Agreed!

Quoting Darvroth,
TobiWahn,

Following tickets need review for closure: EA Hyperion, EA Poseidon, Shadow Ancient BattleCrab and Minbari Stealth Ability.

Will try to do so in the coming days

Quoting Darvroth,
TobiWahn,

To date all abilities uploaded have been working but require modification to conform to the master string and entity files. Do you prefer to continue making these modifications or would you rather receive files with those modifications made?

To be honest better with the modifications already made, but using the Syntax "Ability_Race_xxx". Buffs just need to begin with "Buff", not other thing required for them.

Quoting NewHorizons,
** There's a duplicated entity file ResearchSubject_Centauri_Drak_Intrigue.entity & ResearchSubject_Centauri_Drakh_Intrigue.entity - the former is not referenced in the manifest but is referenced by ResearchSubject_Centauri_Years_Of_Isulation.entity which is also unreferenced. Looks like those two entity files could be removed.

This should already be corrected.

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August 17, 2012 11:34:57 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

There is an issue with the constructor frigate. Ability spot 2 and 3 while blank on the .entity file display push buttons for building civilian and military planetary modules. I'll play with it some more but abilities in spot 2 or 3 don't seem to work. Uploaded the modified repair module and ability files but don't adopt till the constructor issue is also resolved or there will be no repair mechanism for planetary modules. If all else fails that can be automated with a passive restoration rate as it could be easily presumed the planet facilities would be capable of repairing what had been built by the planet. More to follow.

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August 20, 2012 11:49:12 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi Guys,

 

As an avid B5 fan I wish you all the luck in getting this mod finished as I cant wait to play it.

It was such a shame that B5 Simulator a few years ago got cancelled, oh well.

 

All the best.

 

Riker13

 

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August 21, 2012 5:15:29 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks Riker!

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August 22, 2012 6:01:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

fashion over? Where is he?

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August 25, 2012 4:26:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn,

When you resolved ticket 3 did that include the Nuklear mine issue? The ticket didn't specify.

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August 25, 2012 9:28:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I hope I'm not being too much of a disruption when I say, the the downloads for the full mod aren't working. I've tried both the links several times and neither of them work. 

 

The Admiral

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August 25, 2012 9:32:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

admiralrevan did you try the full download from gamefront? (the eth.cz link is also dead for me, BUT the gamefront link works for me

harpo

 

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August 25, 2012 10:01:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I tried the gamfront link too, and it doesn't want to work either unfortunately. After the download counts down, the page says "This webpage is not found" with an error at the bottom saying it couldn't find the file/directory. Sorry to be such a pain. 

 

The Admiral

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