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[v0.43]Babylon 5 - Sins of the Younger Races {Diplomacy1.34} *UPDATE 08.12.2012*

Babylon 5 mod effort for Sins

By on August 17, 2009 4:40:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn_Ke...

Join Date 08/2008
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This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, bundled with other mods as long as it does not violate the laws of the state/country you live in and this disclaimer is distributed with it. For other used please contact me personally.


Thanks to the TEAM:
2D Artist: SteinerX, Tobias Liebhart (TobiWahn_Kenobi)
Coders: Davroth, EvilTesla-RG, zRazor (Ronie Albesa), Zvezdochets, Rodney Jenkings (HotRod), Rob Cummings (NewHorizons), Tobias Liebhart
Modelers: Fileosoft, Koobalt, Timmaigh, zRazor (Ronie Albesa), Stefan May, Zvezdochets, Tobias Liebhart
Musician: Pauli Valkeejärvi (Hawkwall)
Research: Rodney Jenkins, Darvroth
PR: SteinerX
Texturers: SteinerX, TFL_BigBangTheory, Timmaigh, ZombiesRus5, Tobias Liebhart
Bughunters: Peter1x9, ZombiesRus5, Darvroth, Rob Cummings
Support: Lavo_2, boshimi336

And to
MysticAngel for the Automated Fighter docking ability

Sounds provided by: Zvezdochets

And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Update 0.431 HotFix (Requires 0.43)

https://mega.co.nz/#!sFRnDZCa!Asl6qQ3N-KkqlKnxnq541XWsbARTbGMhLjX3lcK1vdw

http://www.mediafire.com/?bvvbotkoao86uic

http://www.gamefront.com/files/22724745/sotyr_0_431_Update_rar

 

Release 0.43 Full

https://mega.co.nz/#!EIgQVLIR!EwaLA3pCL2z5xAd5fgBmqjHJPWwktwVP5jb5pWee5dM

http://www.gamefront.com/files/22720978/sotyr_0.43_Full.rar

http://www.mediafire.com/file/8djsoefyxvv7fj9/sotyr_0.43_Full.rar

http://www.filedropper.com/sotyr043full

 

Put contents into the gameInfo directory

--------------------------------------------------------------------------------------------------------------------------------------------

put the folder "b5-sotyr"

using winxp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

using vista/windows 7
C:\Users\'username'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

---------------------------------------------------------------------------------------------------------------------------------------------

 

PreAlpha 0.43 for Sins Diplomacy 1.34

Contents:

Races:
    Minbari
    EA
    Narn
    Centauri
    Shadows
    Vorlon
    
Models:

    General:
        Jumpgate
    
    Minbari:
        Tinashi
        Nial (Tishat)
        Flyer
        Sharlin (Sharkaan, Sharoos)
        Neroon
                
    Earth Alliance:
        Avenger Carrier
        Artemis Frigate
        Hermes Transport
        Omega Destroyer
        Hyperion
        Sagittarius Cruiser
        Starfury Aurora
        Victory Destroyer
        EA Explorer
        Apollo
        Starfury Badger *NEW*
        NOVA Dreadnought *NEW*
        Global Orbital Defense *NEW*
        Poseidon Super Carrier *NEW*
   
    Shadows:
        Ancient Battlecrab
        DeathCloud
        Scout *NEW*
        Young Battlecrab (smaller) *NEW*
        Fighter *NEW*
        Carrier *NEW*

    Narn:
        G'Quan
        BinTak
        Ka'Toc
        Dag'Kar
        Frazi
        Gorith
        
    Centauri:
        Vorchan
        Centurion
        Liati
        
    Vorlon:
        Heavy Cruiser
        Light Cruiser
        
   
Abilities:
    Many added

Starbases:
    Basic Starbases for younger Races ( Military, Jumpgate )
    Jumpgates for EA, Narn, Centauri and Minbari
    
Research:
    EA
    Centauri
    Minbari
    Narn
    Vorlon
    Shadow
    
GUI:
    Fonts
    Intro Music
    Loadscreens
    Intro Videos
    Icons
   
Music:
    Battle music 1, 2
        & 3 *NEW*
    Quiet music 1, 2, 4, 5
   
Sounds:
    Vorchan Ion cannon

 

SOTYR manual
 

If anyone wants to contribute to this mod, please contact me. Any models, sounds, music, textures, abilities and so on are welcomed. I will however keep control of the stats (with input from the most active members/posters).

Home
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home

Screenshots
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home#!screenshots

Bug reporting over here (you need to be a member of Origo and the team, if you want to do this, please contact me)
https://bitbucket.org/TobiWahn_Kenobi/sotyr/issues?status=new&status=open
 


Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

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February 7, 2010 3:19:27 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi! Sorry for my long disappear. About ships - forgive me, but i not finish "Warlock". I'm not promise, but after my nearly finished "lupo" (non-canonical ships for B-5, as "improved Artemis" ) try finish this ship. And in past i lost my "3d inspiration" and perhaps find now.

OFFTOP. Last two week i saw anime "Legend of galactic heroes" and was very impressive space battle "thousand vs. thousand" ships.

In future i make ships in more small scale and probably have more ship on battlefield then earlier [for me,

as experience). Because in game all battlefield diameter around planet (   <- planet -> ) have only 72 kilometers, and Koll have ~ 0.7 km. Image: group advanced frigate "Lupo" use main beam cannon against enemy (one frigate )

[as teaser]. I sacrificed quality for best view all ships.

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February 7, 2010 3:24:35 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi! Sorry for my long disappear. About ships - forgive me, but i not finish "Warlock". I'm not promise, but after my nearly finished "lupo" (non-canonical ships for B-5, as "improved Artemis" ) try finish this ship. And in past i lost my "3d inspiration" and perhaps find now.

OFFTOP. Last two week i saw anime "Legend of galactic heroes" and was very impressive space battle "thousand vs. thousand" ships.

In future i make ships in more small scale and probably have more ship on battlefield then earlier [for me,

as experience). Because in game all battlefield diameter around planet ( <- planet -> ) have only 72 kilometers, and Koll have ~ 0.7 km.

 

Glad to see you back! Always a pleasure to see your ship models!

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February 7, 2010 3:35:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

How do you upload/attach map files made in Forge?  I made a map for the Earth Civil War if anyone wants to check it out.

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February 7, 2010 4:30:07 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Zvezdochetz Please don't make the ships to smal.I've seen that in the Star Trek and Star Wars mods,and I don't like it (and I will be not the only one).In that mods you must scroll in till end before you can see any ships.The scale they now have is realy ok,belive me,please go on with that!

Going to Diplomacy is a very god idea...and I'm now ready for that.

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February 7, 2010 4:51:30 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

How do you upload/attach map files made in Forge? I made a map for the Earth Civil War if anyone wants to check it out.

Haven't uploaded maps ... but certainly would love to check out the map that you've done! Thanks for sharing!

 

Going to Diplomacy is a very god idea...and I'm now ready for that.

Yes looking forward to that too ... with all it's benefits!

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February 7, 2010 5:27:28 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting LoneRanger1,
Zvezdochetz Please don't make the ships to smal.I've seen that in the Star Trek and Star Wars mods,and I don't like it (and I will be not the only one).In that mods you must scroll in till end before you can see any ships.The scale they now have is realy ok,belive me,please go on with that!

Going to Diplomacy is a very god idea...and I'm now ready for that.

For our mod i make model in normal scale - and maybe you right: now i make small ship for me, but weapon effect made for big ship and not too nice on small ship as i hope.

P.S: in february "Diplomacy'' addon will be on sale in russia and i buy he.

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February 7, 2010 5:43:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

a you will do both...normal scal for everyone and small for you.Ok

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February 7, 2010 11:44:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

SteinerX, new release our mod will be in version Entrenchment 1.05 ? Or old, 1.041 ?

 

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February 7, 2010 2:37:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting jjspqr,
How do you upload/attach map files made in Forge?  I made a map for the Earth Civil War if anyone wants to check it out.

I uploaded it to filefront.  I've tested the map to make sure it works, and it does, but I have not played a game on it.  It's probably not very balanced.  It's a 1 vs 1 map, but its rather large.  I used as much fact as I could from the Babylon 5 universe, but I had to use some creative license and change a few things an also had to fill in the gaps where there was no info.  So I'm callling this a beta release for this map.  It needs to be tested a few times.

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February 7, 2010 4:02:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi there!

@Zvezdochets - nice to see you still active. You have contributed so much to this mod it is wonderful to see you still around (even if you just do your own thing)

The next release will be for 1.05 or Diplomacy final (dependent on how big the changes to the entity files are)

How do you upload/attach map files made in Forge?  I made a map for the Earth Civil War if anyone wants to check it out.

Upload it to the platform of your choice (filefront?) and post the link here. We will gladly have a look at it!

Thanks! Downloading now, will have a look at it this week.

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February 7, 2010 6:00:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

About abilities: may add on ships special kamikaze-ships, deployed with capships and after approoaching he destrouy enemy ships and self [but he cost more then mines, and enemy may destroy their before collision].

But this only offer. On days try anything else.

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February 8, 2010 4:02:32 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

@Zvezdochets
Sorry, did not understand fully. Is this an ability that spawns new ships which are kamikaze? And what ar they supposed to do exactly?  

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February 8, 2010 6:25:07 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

About abilities: may add on ships special kamikaze-ships, deployed with capships and after approoaching he destrouy enemy ships and self [but he cost more then mines, and enemy may destroy their before collision].

But this only offer. On days try anything else.

What I'd love to see is a ram ability ... that causes damage to the target and ship that rams ... but doesn't destory the ramming ship .. if it has enough HP ... is that possible?

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February 8, 2010 6:31:05 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I uploaded it to filefront. I've tested the map to make sure it works, and it does, but I have not played a game on it. It's probably not very balanced. It's a 1 vs 1 map, but its rather large. I used as much fact as I could from the Babylon 5 universe, but I had to use some creative license and change a few things an also had to fill in the gaps where there was no info. So I'm callling this a beta release for this map. It needs to be tested a few times.

Thanks for you input! Will test it out! And if you have any more will do also! Thanks again!

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February 8, 2010 6:31:14 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting SteinerX,

What I'd love to see is a ram ability ... that causes damage to the target and ship that rams ... but doesn't destory the ramming ship .. if it has enough HP ... is that possible?

Not sure about it but i think that the BSG mod have a ram ability for the Gallactica... or maybe it is some ship from the Evil Tesla pirate mod...

 

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February 8, 2010 6:46:45 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Not sure about it but i think that the BSG mod have a ram ability for the Gallactica... or maybe it is some ship from the Evil Tesla pirate mod...

Thanks for your advice ... Evil Tesla could weave his magic ... but only an idea .. again as always the final decision is with Tobi should he want this ability included:)

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February 8, 2010 7:41:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, a good ram ability would be wonderful. The Question is, why should anyone big ship not have this ability? (And which other ability to foresaken for this one?) Nevertheless, having this kind of ability on the Omega or Nova would be wonderful!

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February 8, 2010 9:09:39 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well, a good ram ability would be wonderful. The Question is, why should anyone big ship not have this ability? (And which other ability to foresaken for this one?) Nevertheless, having this kind of ability on the Omega or Nova would be wonderful!

Agreed!

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February 8, 2010 9:55:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I  download this ability on mediafire and give link there.

http://www.mediafire.com/?jmzhzhxtmmj

When i use this ability against pirates, and in Bailknight's grafic mod i see very impressive show

SteinerX, i think about your offer [new variant RAMability] but i dont't know how make this ... in my variant you sacrifice capship for capship enemy and many small escort ships, if our battle too hard and need destroy many enemy ships.

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February 8, 2010 10:22:18 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I download this ability on mediafire and give link there.

Link?

EDIT: Wonderful! Do I need to code anything? Will try it out! THANKS!

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February 8, 2010 10:47:37 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks! Have you coded it? How does it exactly work (can't take a look at it myself for now, work, then yoga, then falling asleep  )

 

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February 8, 2010 11:17:32 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

OK, Thanks for saving it in the dropbox SteinerX. I've had a look at it and adjusted it a little - it will now not always kill the users vessel, but damage it heavily (and will kill most ships - it costs 600 damage on the attacker and 5000 on the defender)

So Ships strong enough that may someday be given that ability (we'll see) might survive such an attack. And one single ram might not take down a fully healed sharlin, not to think of a shadow ship, but it will damage it seriously!

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February 8, 2010 11:28:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting SteinerX,

I download this ability on mediafire and give link there.


Link?

EDIT: Wonderful! Do I need to code anything? Will try it out! THANKS!

Only if change hull damage, damage radius, antimatter [or number enemy ship, destroyed after attack - i don't know how ship may destroy after this].

I try this ability on me [play in kamikaze] and she work.

P.S: anyone work on "Aeolus" tug ?

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February 8, 2010 1:07:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Great works for me!

P.S: anyone work on "Aeolus" tug ?

None at the moment or the Earthforce one

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February 9, 2010 5:25:21 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Fileosoft has been cooking something very special ... can't give details but it goes beyond what we expected from Sins ... patience is required and he will reveal his efforts in due course:)

 

All I can say is that they said it couldn't be done ... but he did it ...

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