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[v0.43]Babylon 5 - Sins of the Younger Races {Diplomacy1.34} *UPDATE 08.12.2012*

Babylon 5 mod effort for Sins

By on August 17, 2009 4:40:02 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn_Ke...

Join Date 08/2008
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This is the story of the last of the Babylon 5 mod-efforts. It's goal, to prevent another failure, by creating a place to solve our problems collaboratively. Its a port of call, home away from home, for modelers, texturers, programmers and sound engineers. 

 

Babylon 5 - Sins of the Younger Races

 
Disclaimer:
The authors are not responsible for any damage that may arise from using this mod. This mod may not be sold under any circumstances. It may be downloaded, bundled with other mods as long as it does not violate the laws of the state/country you live in and this disclaimer is distributed with it. For other used please contact me personally.


Thanks to the TEAM:
2D Artist: SteinerX, Tobias Liebhart (TobiWahn_Kenobi)
Coders: Davroth, EvilTesla-RG, zRazor (Ronie Albesa), Zvezdochets, Rodney Jenkings (HotRod), Rob Cummings (NewHorizons), Tobias Liebhart
Modelers: Fileosoft, Koobalt, Timmaigh, zRazor (Ronie Albesa), Stefan May, Zvezdochets, Tobias Liebhart
Musician: Pauli Valkeejärvi (Hawkwall)
Research: Rodney Jenkins, Darvroth
PR: SteinerX
Texturers: SteinerX, TFL_BigBangTheory, Timmaigh, ZombiesRus5, Tobias Liebhart
Bughunters: Peter1x9, ZombiesRus5, Darvroth, Rob Cummings
Support: Lavo_2, boshimi336

And to
MysticAngel for the Automated Fighter docking ability

Sounds provided by: Zvezdochets

And thanks to all those modelers whose work is a inspiration and a template for creating ingame assets

If I forgot anyone, please contact me so I can give proper credit. (There seem to be so many decent people involved at the moment)

 

Update 0.431 HotFix (Requires 0.43)

https://mega.co.nz/#!sFRnDZCa!Asl6qQ3N-KkqlKnxnq541XWsbARTbGMhLjX3lcK1vdw

http://www.mediafire.com/?bvvbotkoao86uic

http://www.gamefront.com/files/22724745/sotyr_0_431_Update_rar

 

Release 0.43 Full

https://mega.co.nz/#!EIgQVLIR!EwaLA3pCL2z5xAd5fgBmqjHJPWwktwVP5jb5pWee5dM

http://www.gamefront.com/files/22720978/sotyr_0.43_Full.rar

http://www.mediafire.com/file/8djsoefyxvv7fj9/sotyr_0.43_Full.rar

http://www.filedropper.com/sotyr043full

 

Put contents into the gameInfo directory

--------------------------------------------------------------------------------------------------------------------------------------------

put the folder "b5-sotyr"

using winxp
C:\Documents and Settings\'user name'\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

using vista/windows 7
C:\Users\'username'\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.34

---------------------------------------------------------------------------------------------------------------------------------------------

 

PreAlpha 0.43 for Sins Diplomacy 1.34

Contents:

Races:
    Minbari
    EA
    Narn
    Centauri
    Shadows
    Vorlon
    
Models:

    General:
        Jumpgate
    
    Minbari:
        Tinashi
        Nial (Tishat)
        Flyer
        Sharlin (Sharkaan, Sharoos)
        Neroon
                
    Earth Alliance:
        Avenger Carrier
        Artemis Frigate
        Hermes Transport
        Omega Destroyer
        Hyperion
        Sagittarius Cruiser
        Starfury Aurora
        Victory Destroyer
        EA Explorer
        Apollo
        Starfury Badger *NEW*
        NOVA Dreadnought *NEW*
        Global Orbital Defense *NEW*
        Poseidon Super Carrier *NEW*
   
    Shadows:
        Ancient Battlecrab
        DeathCloud
        Scout *NEW*
        Young Battlecrab (smaller) *NEW*
        Fighter *NEW*
        Carrier *NEW*

    Narn:
        G'Quan
        BinTak
        Ka'Toc
        Dag'Kar
        Frazi
        Gorith
        
    Centauri:
        Vorchan
        Centurion
        Liati
        
    Vorlon:
        Heavy Cruiser
        Light Cruiser
        
   
Abilities:
    Many added

Starbases:
    Basic Starbases for younger Races ( Military, Jumpgate )
    Jumpgates for EA, Narn, Centauri and Minbari
    
Research:
    EA
    Centauri
    Minbari
    Narn
    Vorlon
    Shadow
    
GUI:
    Fonts
    Intro Music
    Loadscreens
    Intro Videos
    Icons
   
Music:
    Battle music 1, 2
        & 3 *NEW*
    Quiet music 1, 2, 4, 5
   
Sounds:
    Vorchan Ion cannon

 

SOTYR manual
 

If anyone wants to contribute to this mod, please contact me. Any models, sounds, music, textures, abilities and so on are welcomed. I will however keep control of the stats (with input from the most active members/posters).

Home
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home

Screenshots
https://bitbucket.org/TobiWahn_Kenobi/sotyr/wiki/Home#!screenshots

Bug reporting over here (you need to be a member of Origo and the team, if you want to do this, please contact me)
https://bitbucket.org/TobiWahn_Kenobi/sotyr/issues?status=new&status=open
 


Old Blog with screenshots and infos maintained by SteinerX can be found here (*OUT OF DATE*)
http://babylon5ins.blogspot.com/

 

Yours TobiWahn_Kenobi

 

4122 Replies
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February 13, 2010 2:12:54 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes, wonderful! How many tri's?

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February 13, 2010 2:32:56 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting TobiWahn_Kenobi,
Yes, wonderful! How many tri's?

Only 3k tri [2994 tri]

P.S: in 3d Max very simply make extruded armour plates. [in Warlock make this plates too]

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February 13, 2010 2:59:41 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Very good!

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February 13, 2010 6:24:11 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Who know this ship ?

Wonderful work! for the EA Chronos!

Narn update: WIP  - Bin Tak

by Koobalt

Vorlon update: WIP our first Vorlon - Dreadnought

by Fileosoft

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February 13, 2010 6:32:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

More and more coming in!!

Have you seen SteinerX? Theres a sharlin waiting to be textured for you on DMG forums (courtesy of Fileosoft)

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February 13, 2010 6:37:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

@SteinerX

Thanks for maintaining the forums on origo!!

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February 13, 2010 6:59:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Have you seen SteinerX? Theres a sharlin waiting to be textured for you on DMG forums (courtesy of Fileosoft)

Yes ... there's an object file ... but I need a UV map file ... psd/tga ...

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February 13, 2010 7:40:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nice model! As i see in google - this is a very big ship, nearly 2000 meters in lenght ! Closer with Victory and Poseidon. Narn "superweapon" ... koobalt choose good ship for work.

For Narn [and special for Q'quan and probably Bin'Tak] i try make special "energy mine-ability" - but not deployed, as simply mine! This mine go from enemy, then  

And need ECM ability from another ship [when you use, enemy rate of fire go down]. Very actually from Minbari.

 

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February 13, 2010 8:18:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

@Zvezdochets
Abilities are always welcome

 

@SteinerX

In your dropbox

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February 13, 2010 10:09:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi everybody, just took the time to join the forums based on the fact that your team is doing this terrific mod!

 

Unfortunately Im not good at most of the really usefull aspects of modding, and have only been involved with one previous mod (Tyranids for Dawn of War) where I only did a few animations and otherwise just went about with general balancing. So I don't think I have that much to offer to your mod. But since I REALLY love the idea of having the Babylon 5 univers come to life in my favorite strategy game I thought that I should  join in on the discussions. I also have a minor question, have any of you seen/played the Babylon 5 mod for Startrek Armada II ?

http://armada2.filefront.com/file/Babylon_5_Armada_II;20790

 

The graphics are somewhat crude, the game being a few years old afterall, but there are many good ideas that might be implemented in your mod, or perhaps skins/UI/models etc that you could use for your mod and thus save some time?

 

Anyway, Im really looking forward for the finished mod, keep up the good work!

 

(ps: My english isn't the best, it's not my native language, so I hope that you'll overlook various errors in grammar and spelling. )

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February 13, 2010 10:34:26 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks for joining the forums because of our mod!

As for the other mod, I think me and my teammates have looked around everywhere for informations and suggestions, but as for assets I prefer to have our own (mostly). If you have the desire to help us out, we can always use some texturers, sound engineers, particleeffect professionals, music artists, coders and modelers (well, probably we have already many modelers)

 

What would be your profession?

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February 14, 2010 12:34:51 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Thanks for maintaining the forums on origo!!

Your welcome!

@Zvezdochets
Abilities are always welcome

Agreed love the abilities you've done they add a lot of unique distinction to the ships!

In your dropbox

Thanks ... no rest for the wicked

Hi everybody, just took the time to join the forums based on the fact that your team is doing this terrific mod!

WELCOME! Glad you like what we are doing and your kind words

So I don't think I have that much to offer to your mod. But since I REALLY love the idea of having the Babylon 5 univers come to life in my favorite strategy game I thought that I should join in on the discussions.

You've got enthusiasm and that's how it all begins ... we're all on a learning curve here in some form or other ... we just didn't want another B5 mod fade and die-out ... as they did before ...for Sins.

What skills we've had we've improved on and developed ... learning new ones when we've had to ... but we all started with enthusiasm and what you see now is that journey from that starting point ...

So, just try to do what you can ... learn about what you can't ... all in the freetime that we steal from our own personal lives ...(as all the great modders do in the Sins/Danman forums and there are many)

Every contribution is welcome that adds, improves the mod and pushes closer to the completion line:)

 

 

 

 

 

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February 14, 2010 1:49:33 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting SteinerX,
Yes ... there's an object file ... but I need a UV map file ... psd/tga ...

Take a look at http://d3d.sesseler.de/index.php?software=other&product=uv_viewer

Very little and easy to use software... load your object file and save the UV in png format ( can convert it to any other format after )...

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February 14, 2010 3:22:58 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Take a look at http://d3d.sesseler.de/index.php?software=other&product=uv_viewer

Very little and easy to use software... load your object file and save the UV in png format ( can convert it to any other format after )...

 

Wonderful thanks!

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February 14, 2010 9:15:32 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums



You've got enthusiasm and that's how it all begins ... we're all on a learning curve here in some form or other ... we just didn't want another B5 mod fade and die-out ... as they did before ...for Sins.

What skills we've had we've improved on and developed ... learning new ones when we've had to ... but we all started with enthusiasm and what you see now is that journey from that starting point ...

So, just try to do what you can ... learn about what you can't ... all in the freetime that we steal from our own personal lives ...(as all the great modders do in the Sins/Danman forums and there are many)

Every contribution is welcome that adds, improves the mod and pushes closer to the completion line:)

 

G'Kar wouldn't have said better.

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February 14, 2010 2:43:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Wow when I see that great models I just wana play it now realy god work..brilliant..wonderfull..realy god guys  Keep it up,you will made it   

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February 14, 2010 2:51:34 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Use this fragment http://www.youtube.com/watch?v=eH8WKvyOT38 i make this antimatter bomb [remained only rename textures and coding]. One shot - five or more ship. But this weapon too powerful [enlarge time of cooldown or number of antimatter for reduce use?]. Change spacemine .particle and use buff from "Radiation bomb" - and we have new weapon.

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February 14, 2010 8:11:10 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Use this fragment http://www.youtube.com/watch?v=eH8WKvyOT38 i make this antimatter bomb [remained only rename textures and coding]. One shot - five or more ship. But this weapon too powerful [enlarge time of cooldown or number of antimatter for reduce use?]. Change spacemine .particle and use buff from "Radiation bomb" - and we have new weapon.

Excellent!

Narn Bin Tak WIP Update:

by Koobalt

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February 15, 2010 2:27:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

WIP Sharlin tex. early progress  ... an amazing model by Fileosoft! This will replace the high poly Sharlin currently ingame when finished!

@ Tobiwahn - Just experimenting whilst I wait for the mesh ... so I can see how the alterations look ingame with Sins lighting/effects ...

 

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February 15, 2010 2:53:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Wow, texture looks beautiful! (So does the BinTak!)

I will supply you with the mesh sometime this week, probably tomorrow (today I have to attend yoga)

 

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February 15, 2010 4:24:26 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Wow, texture looks beautiful! (So does the BinTak!)

YES! They are great models!

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February 15, 2010 5:58:34 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Have finaly test the mod... only one complain... please, make fighter/bomber flying more fast.... none of the 4 EA fighter/bomber is fast enough to intercept a Minbari scout... seing them run around the grav wheel is cute but become boring after some time...

Main problem is the AI not being able to calculate a interception point... having a little more speed will help...

About EA fighter/bomber, i don't know why but they never shoot at the first pass!!!

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February 15, 2010 6:53:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

@Fileosoft
Thanks for the test. I will look into it (but you could create an issue at our origo project and assign it to me if you would join us there  )

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February 15, 2010 8:03:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sharlin tex update:

(3 side gun ports to add later)

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February 15, 2010 10:18:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting SteinerX,
Sharlin tex update:



(3 side gun ports to add later)

Impressive and nice ship and texture nice too ! This ship cost too many time on work - but result more then magnificent [above my hopes]! If Bin'tak as Narn capital ship, G'quan need carry in "frigate" class [in SoSE].

P.S: As i see, Bin'Tak have 14 turret middle cannons and two forward lasers ? In mod this ship be more powerful than "Primus" or not ?

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