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Expansion request answers

By on August 21, 2009 3:33:46 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

TobiWahn_Ke...

Join Date 08/2008
+58

I just wanted to let everybody know about some questions I was asking Bair Fraser and the answers he gave me
(Thanks for answering)

 

My questions:


Dear Blair Fraser,

I have send this email to support@ironclad about a month ago. Since  
there was no answer, I suspect it has been lost in the wild. I'm fully  
aware that you have little time for answering such requests as you  
will be working on the next expansion for sins. In the hope of you  
finding a little spare time to answer those questions though I send  
them to you directly.

I am in the progress of making a mod for Sins Of A Solar Empire, for  
which I would need some specific answers. I'm sorry to intrude upon  
you in that matter, but since I have no idea how else to contact you,  
I hope you could answer some of my questions regarding modding sins


1.) Do you plan on lifting the hardcoded limit of 3 weapons per ship?
2.) Can there be a possibility of restricting the firing angle of a  
weapon (or to only have it fire in a straight line)?
3.) Will there be support for moving sections or animations in meshes?
4.) Will it be at some point possible to have weaponemitters only fire  
when they are facing the same dirction as the weaponsbank actually  
firing?

The next are only relevant for the mod I'm trying to do with others,  
which will mostly have limited influence on the other modders, so I  
understand that they mostly will not be possible. Still I hope you can  
answer if they would be remotely possible in the future.

5.) To be able to use the phasegate technology between different  
starsystems, even if slowed down.

6.) I wanted to use the phasegate as a jumpgate, from which you can  
jump to other systems more effectively - therefore I would want the  
ships to enter the phasegatestructure and come out of the targeted  
planets phasegatestructure.
specifically I would want the "entityBoolModifier  
'IsPhaseGateEndPoint'" to have a target which the ship should appear  
from or disappear into. Specified by entity - so to have the first  
entity in the well be taken for this, or if easier to implement, take  
the caster of the IsPhaseGateEndPoint as the entity to use as  
appear/disappear point. (In case the caster is the vasari cannon -  
create a temporary mesh somewhere outside the gravwell that disappears  
as soon as the buff is finished)


Mod Link:
http://forums.sinsofasolarempire.com/361694/page/1/#2343979

I don't expect all or any to be done, but hopefully some of these will  
be easy to answer and some of them even possible to implement.

Thank you for taking your time.

Yours sincerely,

Tobias

 

Blairs answers:

 

Hi Tobias,


We are indeed crazy busy. It's not often support will answer questions that
aren't related to specific problems with the released product. Modding
answers are usually restricted to the forums.

Here are some quick answers:
1.Under consideration for an expansion.
2.Under consideration for an expansion.
3.No. But keep in mind people have used animated particle meshes to
accomplish this indirectly. Details are in the forums and movies are on
youtube.
4.If 2. goes in, this will go in.
5.Not likely. 
6.Normally, the answer to this is no, but one of your implementation
suggestions might be possible. Need to look at it closer.

Cheers,

-Blair

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August 21, 2009 10:11:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

interesting. VERY interesting. A pity phase gates between systems isn't likely.

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August 21, 2009 11:01:54 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Props to Blair for responding to this!

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August 21, 2009 11:58:44 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Agreed. And yay to #'s 1 and 2 especially!

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August 21, 2009 12:52:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Maybe we'll get a spoiler to some of the new confirmed features of the expansion soon?

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August 21, 2009 1:41:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I wonder if it would be possible to use the jump ability used to travel between stars to be embedded in a structure? Something like a phasegate?

Which may be produceable from whatever well you want, all you need is a way to spawn or build the phasegate, call it starjumpgate, essentially the same structure with a different ability.

hmmmm.... interesting thought...

Thank you for the cool idea, let me know if you get it, i will give it a try and see what happens.

Take care,

-Teal

 

 

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August 23, 2009 1:19:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Given that no.3 is still considered a step too far for the Devs, I hope no.2 & 4 making it because from a graphical and presentation pov its the next best thing. What it will do though is either force the game AI to compensate with ship movements and or introduce micro play into battles which won't please some sections of the MP community.

Either way kudos to both Tobiwan and Blair for taking time bridging the communications gap between modder and developer.

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September 8, 2009 1:22:29 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hoping too, that:

1.) Do you plan on lifting the hardcoded limit of 3 weapons per ship?
2.) Can there be a possibility of restricting the firing angle of a weapon (or to only have it fire in a straight line)? 

4.) Will it be at some point possible to have weaponemitters only fire  
when they are facing the same dirction as the weaponsbank actually  
firing?

will get into the next expansion!!!

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