Here is a very short game that i recently had we quit because my ally dced but in it i colonized twice as quikly as anyone else in that game.

Im giving up one of my smurfs just so some people can see some little tricks to mad colonization. Here

 

I am Tractor and im playing TEC.

_|~Uber

10,169 views 15 replies
Reply #1 Top

I haven't seen the replay yet. But I tend to send a colony frig and 4-5 scouts to the roid. They will blast the Siege frig easily while the colony frig tanks the rebel cobalt.

In the meantime I send my first cap (marza or kol) preferably to a lesser guarded desert or terran planet 1-2 jumps away. If there is none, volc or ice will have to do for me.

Combine that with catching 1-2 neutral spots and you have enough slots for hc-rush within 6-7 minutes plus some economy to back it up.

Reply #2 Top

I would really recommend that some people see this it will help newer people play better.

Reply #3 Top

edit. I was having a bad day.

I would be more impressed though if you rolled Vasari, selected something else than the EGG and put up a good fight whilst not being fed for kazillion credits. Post such a game if you have it. I'm dying to see something other than EGGs and Vulk-rush as Vas.

Reply #4 Top

well right now im trying to learn TEC thats why im smurfing i started with the akkan not the marza so that is a different cap.

As vasari i havent ever tried to use a garbage cap to start. If i ever do i will be sure to post a replay but this one is just to help people get a grasp of how to colonize quickly so you can have a huge econ when you meet you opponent.

Reply #5 Top

It's actually a stupid thing I don't like, that all games start with quick colonizing.
You send a colony cap running rampant, killing krosovs and taking planets, leaving the rebels in the orbit like pets.

This is the major bullshit about this game. You have to do the same thing, every game. Colonizecolonizecolonize.
There should be some other option, damn it. I know you can't win the game without ever taking a planet, but a military start should pay off too. You should be able to wipe the terran/desert planets much faster and use that to some advantage.

"As vasari i havent ever tried to use a garbage cap to start."
How can the game be fascinating when all games as Vasari begin the same - EGG and colonize spam.
Bleh.

Colonize cooldown should be tripled or quadded. Maybe then the colony frigs would have some point and it would stop the retarded krosovs-colonize-jump-krosovs-colonize-... mad rush. It's stupid that all you need to do is kill one siege frigate, click colonize and fly away, leaving the three heavy cruisers, 5 LRFs and 4 gardas in the orbit.

Reply #6 Top

well thats how to colonize quickly use turrets to kill them. Im not saying you have to do it that way, If you dont like colonizing like that dont. personally as vasari i take out all the milita at planets instead of using turrets because i try to lvl my egg to lvl 6 as fast as possible.

But if you dont want to do it, dont. The reason i use the egg all the time is because i play online and the only way to compete with a competent Advent player is to play smart which includes using the few things that vasari can use to their advantage and the egg is one of those things.

Reply #7 Top

Quoting N3rull, reply 5

Colonize cooldown should be tripled or quadded. Maybe then the colony frigs would have some point and it would stop the retarded krosovs-colonize-jump-krosovs-colonize-... mad rush. It's stupid that all you need to do is kill one siege frigate, click colonize and fly away, leaving the three heavy cruisers, 5 LRFs and 4 gardas in the orbit.
End of N3rull's quote

Even then, colony frigates will still not be useful, since they have such ridiculous AM regeneration. 1/2 AM per second is simply awful, and really just makes the colonizing caps that much better. >__<

Reply #8 Top

Even then, colony frigates will still not be useful, since they have such ridiculous AM regeneration. 1/2 AM per second is simply awful, and really just makes the colonizing caps that much better. >__<
End of quote
Yeah, but that AM regeneration would mean less if you would still have to wait that 3-4 minutes to colonize another planet. You would be able to build two colony frigs and colonize without much downtime compared to a colony cap, simply because the cap would be at the same, big cooldown.

I know how to use turrets to kill militia, trust me. I adds even more crappity to this crap, cause you can just invest 650ish credits and the rebels will just kill themselves off on your turret (that you can scuttle later to take back 25%/33% of the cost).

All of this means - any sort of military start is all but shooting yourself in the foot.
Either you colonize like a crazy f**k (which you don't need a fleet for at all - repair bay, turret and no rebel is ever a problem) or otherwise you just lose. You don't need a single frigate (except the construction frigate) to colonize every stupid neutral planet on the map. Why would you need any fleet for that, when all you need is to build a repair bay, a turret and the rebels are just gonna shoot at them until eternity passes, or until you blast them out, by the way of moving your 40 HCs through the system three hours later.
So, if you waste money on frigates in the first 10 minutes of the game, you're just wasting the money you could be putting into asteroid and planet developments. If you buy 10 frigates (non scouts ofc) in the first 5 minutes, you take away from yourself the ability to produce 50 of them about 20 minutes later.
What makes it even worse, colonizing a planet takes a "click" amount of time, while un-colonizing it takes YEARS.
EVEN WORSE - destroying a structure takes so long that the enemy will likely colonize two more planets and build two more of these structures in that time.

You can begin with 20 LRF from the start and rush-wipe the enemy homeworld, but in that time he's gonna have 10 more planets, double your economy and all the structures rebuilt elsewhere, with his own frigs pumping out twice as fast.

There's just no point in doing anything other than this stupid krosov-colonize-jump-krosov-colonize-jump-.. spam crap.

Reply #9 Top

Thats not true n3rull if you watched the replay you would see i colonized with my cap and 11 scouts and 2 colony frigs. So i "Wasted money that could have gone towards colonizing" really to colonize the quickest you NEED frigs as well as a colony cap.

And have you tried killing the 4 krosovs in the 2 bar desert with your cap alone without it dying unless it is a marza? There is a way but that is going to remain secret.

really rushing someone will kill them if htey expand while you rushed but only if you are quick, dont leave your fleet bombing his HW leave a couple of bombing frigs then move on not giving him a chance to build up. Ive done it a million times, as long as you dont give them time to build up they wont be able to fight back unless they get major feed which then is out of your control. If I am close to an enemy I have to get 2 mil labs at my HW because expanding just wont work if someone has a fleet at your HW. I have learned that the hard way.

Now really if all you think there is to the early game is colnizing like mad you are wrong. almost all 5v5s i dont get the chane to expand because my enemies are too close. Expanding like mad is a highly situational stratagy like getting trade up it wont work if you are in the wrong position.

I wont argue against other things that happen evey single game such as illum rush that is actually a problem. But there is no problem with early colonization.

Reply #10 Top

almost all 5v5s
End of quote
5v5 is to totally different story, ortogonal to most other 2v2 and 3v3 games. In a 5v5 you can easily win without ever colonizing more than the first asteroid, cause you might have 3 feeders.

There is a way but that is going to remain secret.
End of quote
With an egg, no problem. Fighters on hold position near one krosov, nano the second, shoot the third, nano the fourth when CD finishes. Chill. You might as well drag the HCs away with a scout before you jump in.
You can fool gardas away by flying the SC through the planet.
A heap of options really.

really to colonize the quickest you NEED frigs as well as a colony cap.
End of quote
If you buy 10 frigates (non scouts ofc)
End of quote
Scouts are a cheap krosov killer junk. They have little combat value unless you're scout rushing (yet another awesome tactic). Particularly Navigators.>_> I'm talkin' about investing in LRMs at the start, for example. Or going for carriers asap. It doesn't work if you're not five feet from the enemy. You have to colonize or be fed. Once you start colonizing, it only makes sense to do it ALL AHEAD FULL.

ehh, nvm.

Reply #11 Top

They have little combat value unless you're scout rushing (yet another awesome tactic)
End of quote

Woot

Btw. I watched the replay. In theory the way you played was awesome, but if I had seen you doing that, I would've hit you hard and fast, cause all of your money would have been invested in the planets waiting to pay itself off.

Still, hat's off!

Oh, and I've been tinkering with the Vasari. There IS some logic to the Desolator rush. The Marauder is overall just a bad selection for a first cap unless you plan on abusing subversion.

Don't even bother with the skirantra. The thing is garbage unless you have carriers, which don't come out until later in the game (first 20 minutes you really shouldn't see any carriers except for advent carriers).

Reply #12 Top

Wasn't able to see the video, but thought it's a bad idea to capture planets too quickly.  As in it makes you vulnerable and hurts cash flow.

Reply #13 Top

That's usually incorrect. The force that a player can project without expanding his economy first is way inadequate to hurt an economy of a player who has gone on a colonization rampage.

In simple words, if you take your money and use them to colonize & upgrade 7 planets, the guy who took his money and built 20 LRFs for it will not be able to hurt you. Killing structures takes quite a long time, taking down planets takes even longer. If he has 7 planets and you have three, he WILL outproduce you, unless you can somehow keep him from building anything on any of those planets. He will have a greater income, first because he didn't have a fleet upgrade, second because he has more planets. You will be at 11 creds, he will be at 16-18. He will just overthrow you five minutes later.

All because its so easy to colonize a planet and so hard to destroy one (a colony cap/frig colonizes a planet in a split second, while killing a planet that has been colonized 2 minutes ago take 10 minutes unless you have a massive siege frig fleet or a level 6 vulkoras - yeah right).

Reply #14 Top

And have you tried killing the 4 krosovs in the 2 bar desert with your cap alone without it dying unless it is a marza? There is a way but that is going to remain secret.
End of quote

Lol u're doing it again. If you're gonna keep it a secret then just STFU. U can do it with a simple egg.

Meh... didn't watch the reply but in scrolling over i red 11 scout frigs and two colonizers? That's about 5-6 scout frigs per colonizer... I only use 2 for a colonizer 3-4 if i take summit that has some more siege frigs. So... Meh...

Oh boy I only scrolled over the thread but these are my 2 cents.

Grtz,
Flip

Reply #15 Top

I prefer quick colonize with Advent or TEC.  Vasari just doesn't have any cost cutting measures you can get early on ):