I like the idea of the Non Vasari bases being able to move, but their abilities and firepower being zero'd out durign that time, so the system has to be secure if you're doing it, and they would move very slowly and take time to redeploy, dorugn this time they would be vulnerable (they'd still have the same hull points, but couldn't shoot back.
I'm a Vasari player,, and I like my mobile bases, but I think that it's too great an advantage for the other factions to not have a taste of.
Somewhat related to this, I wold like a priotrity system for attacking enemies, so for instance I can have my fighters and bombers attacking strike cruisers, while my other ships attack siege type ships, rather than micromanaging each attack, being able to set priorities before an attack would be nice.
(eg, select a group of ships, select target priority, faction (Vasari TEC, etc) and a list of ships comes up, you can then set your default target priorities, save them if you want, name them, give that set of target priorities to other ships, select a different set quickly, tell a fleet to kill a particular target then go to a different targeting priotirty, etc)
This would allow you to reduce micromanaging while still maintaining good controll over your ships, you could of course still micromanage specific targets if you wanted to.