I think it sucks that the "skilled" players aren't willing to take a loss every once in a while. Okay, so you have a newbie on your team and you lose the game. Does that mean it wasn't fun at all for you to play?
It's not that people aren't willing to lose; it happens all the time. It's just that these games are a large investment of time and people want to play with balanced teams which makes it more interesting. I think we're all hoping to enjoy one of those epic games where it becomes intense and suspenseful, where neither team is clearly winning until someone gets a breakthrough later in the game, where every decision you make can affect the outcome.
Get over yourselves and allow the newer players a chance to play with you. Sorry if this sounds like an angry rage post, but I'm really tired of seeing posts like this where the newbies are pretty much being turned off from the online multiplayer community because of the more experienced players not willing to bring them into the fold. So they're new, give them a break and let them play.
I agree that we need to be more accomodating and welcoming. One way might be for us to adopt an alternate protocol for when we have an odd number of newer players. We should just try to balance out the player skill on the team that has the most newer players. So, the normal player draft order for a 5v5 is A-BB-AA-BB-A so that the first captain has the first and last picks. (Or rather, in the case of the last pick, whoever is left after the other 7 guys have been picked.) If one new player is in the game, then the first team needs a boost, so perhaps the draft order could be slightly modified; A-B-A-B-A-BB-A. That may or may not compensate depending on the players available.
And even if they are a smurf, so what? While they might tip the balance of teams, it's not guaranteed to completely ruin the game. The only way that would be possible is if they lagged everyone out or something of that sort. You're all still playing the game, which is what really confuses me.
Smurfing is just offensive to us and leaves a bad taste in our mouths. It's like someone walking into our meeting room and blowing a big stinky fart and then laughing about it or someone violating an unspoken and informal contract amongst the players. Since we do have to make an investment of time to play this game, we want to get the best experience possible; we hope to be able to enjoy an epic game, and smurfing ruins it by destroying the team balance. If the pugs were set up on Internet Relay Chat where a channel operator could ban IP addresses for various lengths of time for bad behavior, people would either be required to log into an account name in order to join the channel or could suffer temporary bans for smurfing. (That's how it works in the Unreal Tournament capture-the-flag community, or at least how it used to work back in the day when more people pugged.)
I see two types of threads here all the time. One is about new players wanting to get into games but getting kicked because they're new. Another is how the community is so small and there are no games.
The real problem is that there aren't more newer players for people to play with and not much of a player population inbetween "very experienced" and "new". I think this is a symptom of the game's always having relatively low online player counts for a game that must have sold well over 700,000 copies and it's being an older game. In the first three months after the game's release in March of 2008, the online player counts rarely exceeded 250 people, if I remember correctly, which just isn't nearly enough to sustain sufficient online player counts long-term. (It needed to have, say, 2000 people online at once.) In retrospect, I am actually pleasantly surprised that we still have the player counts we do today. I don't know how much longer online multiplayer Sins activity will last; hopefully until close to when Sins-2 is ready.
There were a couple problems with the game that may have crippled the online player counts. It suffered from minidumps (game crashes) and desync errors, and the biggest one IMHO is that about 85% of the players couldn't host games; you had to adjust your router settings and perhaps even DSL modem settings in order to host; this was before Alloy was added to the game last year. Still, it's curious that such a good game that must have sold over 700,000 copies doesn't have 1% or even 0.5% of its purchasers wanting to play it in online multiplayer a year-and-a-half after its release, which would give us an online multiplayer community of at least 7000 or 3500 people. It's not that people came online and lost interest, it's just that most purchasers never even considered it or were completly unaware of the possibility of playing against other people. One explanation is that, very simply, for whatever reason the customer base the game appealed to was composed 99% of single-player only people, which I do think is amazing. Even shortly after its release when you would expect excited purchasers to want to come online, the player counts still rarely exceeded 250 people.
If a Sins-2 is released, I'd like to see them try to do something to tastefully encourage people to consider playing it online. I have some ideas in those regards.
I'm wanting to get into online play (waiting to see what Diplomacy does, but probably still will anyway). I've played one game online and it was fun. I was killed easily of course but oh well... This type of stuff is what makes me not even want to log on though. JT has a point about people coming into the lobby and trying to find people to fill up slots. I saw it a lot when I was in the lobby and I didn't even try to join the games because I'd probably get kicked for being new. It's a deadly cycle...
Keep at it. I think you should try to join the games and as soon as you join, politely explain that you are brand new and you really want to play it online and to become part of the pug community and to become a better player and that you have mastered the game against the AI and that you're willing to be a team player and try to help your team.
Alternatively, you could also try to host games; there's no law against your doing that. Be sure to give your game a title so that it reads "3v3 or 4v4" and not "<Name>". The settings that you would want to use are:
- Locked Teams
- Pirates Off
- Normal or Large fleet sizes
- Fast everything
- Quick Start
(And of course, set it so that anyone can join and not just people on your friends list.)
What name will you be playing under, btw? Look for me under the name [DT] Dirty Sanchez.