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Sins v1.181 and Entrenchment v1.041 Hotfix Change Log

By on October 7, 2009 1:11:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yarlen

Stardock
Join Date 01/2005
+159

The hotfixes for Sins of a Solar Empire and Sins of a Solar Empire: Entrenchment are now available to all registered customers via the Impulse client.

Changes include:

+ Fix for Akkan's colonize potentially creating neutral resource extractors.
+ Fix for Adept Drone Anima not behaving correctly in original Sins.
+ Fix for NanoHullRepair sound effect.
+ Jam Weapons will now only be autocast when a threshold number of enemy strike craft are in range. (Entrenchment Only)
+ Improved AI and autocast usage for Flak Burst, TelekineticPush, MassDisorientation and PhaseOutFighters. (Entrenchment Only)
+ New AIUseTime for modding: OnlyWhenManyTargetsInRange. (Entrenchment Only)
+ Fixed bug with mines not targetting or detonating if their owner player didn't have vision at their planet. (Entrenchment Only)
+ Included dll's to make sure ConvertData runs correctly for modders.
+ Included Developer builds for modders.

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October 8, 2009 9:20:23 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

and... when my orgional question is answered... this might shed some light too... but... if a charged missle hits a fighter can it splash on a normal ship?

 

 

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October 8, 2009 9:42:47 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Pbhead,
and... when my orgional question is answered... this might shed some light too... but... if a charged missle hits a fighter can it splash on a normal ship?
Quoting Blair Fraser,
I just checked the entire history of the BuffChargedMissilesLightSelf.entity file. It has always only affected only strikecraft. So no, it was not nerfed.

 

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October 8, 2009 4:05:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nice AI changes.  Was pretty stupid when Mass Disorintation fired on the first ship in range, mass disorintating...one ship.

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October 8, 2009 5:17:36 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

nice they made 2 new updates for it with in 2 weeks i wish in the next update they would make it so the ships could jump any where on the map instead of just being able to go in lines to the other planets like have random ambushes on the way to planets from pirates or other players.

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October 8, 2009 6:02:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Michaelwilkins,
nice they made 2 new updates for it with in 2 weeks i wish in the next update they would make it so the ships could jump any where on the map instead of just being able to go in lines to the other planets like have random ambushes on the way to planets from pirates or other players.

there was a mod for this back in sins 1.04/5 that I think was called phase scouts that allowed the scouts to create phasenodes at each GW so that your ships could phasejump from any planet that you had scouted to any planet that you had scouted in the same star system.

I have translated it up to entrenchment for my own use

harpo

 

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October 8, 2009 9:45:17 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Qu4r,

i foud AOE problem. But devs says its ok despite of  personal expirience of player who did 1500+ games and another with 1000+ .  bouth playing mainly vasari and using sentiels heawy.
 

 

I find it supprising that players who rely hewily on sentiels would complain about them being nurfed.

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October 9, 2009 12:31:20 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting harpo99999,



Quoting Michaelwilkins,
reply 29
nice they made 2 new updates for it with in 2 weeks i wish in the next update they would make it so the ships could jump any where on the map instead of just being able to go in lines to the other planets like have random ambushes on the way to planets from pirates or other players.


there was a mod for this back in sins 1.04/5 that I think was called phase scouts that allowed the scouts to create phasenodes at each GW so that your ships could phasejump from any planet that you had scouted to any planet that you had scouted in the same star system.

I have translated it up to entrenchment for my own use

harpo

 

no i mean by being able to stop in the middle of 2 plants and set up a trap for hostiles

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October 9, 2009 1:15:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

where do i go to download this hotfix?

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October 9, 2009 2:08:37 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Buttons6,

Quoting Qu4r, reply 24
i foud AOE problem. But devs says its ok despite of  personal expirience of player who did 1500+ games and another with 1000+ .  bouth playing mainly vasari and using sentiels heawy.
 
 

I find it supprising that players who rely hewily on sentiels would complain about them being nurfed.

 

Im not complaining about sentiels nerf. Im complaining about ninja nerf and about nerfing sentiels while not nerfing lums

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October 9, 2009 2:17:44 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Karrack Halcyon,
where do i go to download this hotfix?

You'll find it on Impulse just like you did the patch.  Please let folks know if you're new to Sins and you don't know what I'm talking about when I say "Impulse".  It's a program Stardock created, like Steam, which you use to order the expansions and to download patches and hotfix patches.

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October 11, 2009 10:10:57 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'm actually amazed nobody seems to have caught it yet, but the Kol battleship's model is faulty. On its left side, in front of the triple gun turrets, you can actually see through.

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October 11, 2009 10:54:51 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Antagonist99,
I'm actually amazed nobody seems to have caught it yet, but the Kol battleship's model is faulty. On its left side, in front of the triple gun turrets, you can actually see through.

I can't confirm that one - I had really good look at the model and all I can see there are the fighter launch bays is that what you are refering too?

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October 12, 2009 2:35:16 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Opposite side, where the turrets are. A slice of the model is missing.

This is also present inside of the beam arrays on the front, but that's something very easily dismissable.

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October 12, 2009 3:12:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

yep, i have seen this thing to.

that side of the kol does have a see-through triangle.

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October 13, 2009 9:08:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Carnston,
Opposite side, where the turrets are. A slice of the model is missing.

Yep - your right, found it.

If somebody could post a screen shot it might help.  It would be nice if they fixed it as its one of the best ship designs in the game - guess we would have to wait and see though.

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October 23, 2009 2:40:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

So how do I get the previous version, 1.03, on impulse?  The mod I want to play doesn't work with 1.04 yet, and Impulse won't give me a choice on which version to install. 

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October 23, 2009 2:45:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

sorry... you cant get 1.03 from impulse...

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October 23, 2009 3:34:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

So what happens if a specific version doesn't work on someone's computer then?  They're just screwed?  That makes all of no sense, it's not that hard to make the different versions available. 

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November 12, 2009 7:41:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Nowhere on Impulse can I find the newest patch 1.181.  What's the deal? Anyone have a link?

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November 12, 2009 7:56:24 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

antisyntax, if you have a REGISTERED sins then impulse will offer it on the updates page as an update that impulse will update when you tell impulse to update it

harpo

 

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