Suppose I quickly get HAA of the HAAAH series. That's about 8 resources for me, 6 for them. Both very short of build slots.
You should have enough logistics slots to get by. You'll have 6 logistics slots in the case you describe. That's enough for your capital shipyard, two frigate factories, and three military labs. Regardless of your faction, that's enough. Don't waste time with civic tech on such a small map. Research the necessary unit types and build a fleet of them, then attack.
Then send a small force to the loop, pick up some extractors but don't build anything else because too easy to take down?
Scout the asteroid belt to see how many neutral extractors are there. If there are none, completely ignore this area. If there are some, send a colony frigate (scouts if you're Vasari) to capture them.
Choose the Vasari CV plus extra squadrons, have it spend most of its time it in the star's GW, do go for the side loop. In my (limited) experience it is really hard to interdict a star short of LOTs of strikecraft.
What do you mean by CV?
In any case, the only time it would be worthwhile to take those outer planets is if they had very few militia and you could somehow ensure you could hold your own asteroid safely. I still think your best bet is to aggressively attack along the asteroid chain and threaten the enemy's homeworld.
Re cap ships--anywhere I can find speeds?
All caps move at the same speed. The Marauder has a special ability that allows it to move faster.