Sins of a Solar Empire : Real-Time Strategy. Unrivalled Scale.
© 2003-2013 Ironclad Games Corporation Vancouver, BC. All rights reserved.
© 2006-2013 Stardock Entertainment

Once you scout a system is scouted, allow players to see where everything was

By on November 7, 2009 3:33:30 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

GoldenEagle777

Join Date 04/2006
+3

Once I scout a system, I want to be able to see the locaiton of where everything was.  Perhaps dim it out so its 100% clear that what you are looking at was the location of all of the ships and buidings the last time the system was scouted.

 

I don't like how when I look at a system that I don't have an active scout in, Its empty and I can't see the location of the buildings.  I might have sent a scout to look at some systems, but then I get distracted by a battle.  I still want to be able to see where that star base was in the system or those mines were without having to send in another scout.  That way I don't jump into a trap.

5 Replies
Search this post
Subscription Options


Reason for Karma (Optional)
Successfully updated karma reason!
November 7, 2009 5:08:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

 

Another good idea.

Reason for Karma (Optional)
Successfully updated karma reason!
July 18, 2010 2:05:51 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

In real life, once we take photos of an area, we know where the buildings are, or at least were.  It should be the same way in multiplayer.  We should always be able to see the last known position of everything in a system.  Losing complete sight of a system is kind of silly.

Reason for Karma (Optional)
Successfully updated karma reason!
July 18, 2010 12:50:47 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I'd agree; so many times I'm busy doing other things and wasn't looking at the scout the exact moment it entered the system, and knowing the location of starbases and minefields (not to mention the upgrade level of said starbase...) is critical.

Reason for Karma (Optional)
Successfully updated karma reason!
July 29, 2010 1:12:53 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

+1

Reason for Karma (Optional)
Successfully updated karma reason!
August 2, 2010 8:48:00 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Yes! This would be good so you don't exit phase space right in the middle of a minefield or array of defense platforms.

Reason for Karma (Optional)
Successfully updated karma reason!
Stardock Forums v1.0.0.0    #108436  walnut3   Server Load Time: 00:00:00.0000157   Page Render Time: