Perhaps a worry about a Tec scout/LF fleet backed with hoshikos would be the very low dps?
Scout vs LRF isn't low DPS, and once the LRF are dealt with the enemy is also low DPS. If the enemy can kill your scouts before you can kill their LRF, then you have problems.
and the fleet just seems very vulnerable to the enemy capital
Yes, that is the second weakness; capital ships fare much better against scout/LF then they do against LRF/flak. However, it's all about picking the right caps and abilities.
An Advent colony ship could just ignore it, and kill scouts to level?
If there are other units on the field, the smart player will ignore the cap and attack its support. If it's just the capital ship, then even these units will take it down and force it to retreat. The real danger here is of course the carriers caps, but it should also be noted that they threaten LRF-based strategies just as harshly early on.
Remember that flaks won't keep carrier caps under control, because carrier caps require no antimatter to replace their strike craft.
What Tec cap will push away a Halcyon?
Try an Akkan with ion bolt. Carrier caps are the most fragile of all capital ships, usually relying on kiting to stay alive. I've killed more than a few carrier-first capital players by using Akkan or Jerrasul (gravity bomb) to cut off their escape while my "weaker" units kill them off.