Personally, I'm a little disappointed in the direction sins is heading with the new faster setting. The whole reason I liked sins is because it was a slightly slower paced game. By that I mean if you selected all fast and no quickstart, the game fleshed out probably in the range of 30 min to 4 hours, depending on how good a match it was.
Now the game is all about speed speed speed, fleet fleet fleet, rush rush rush. Little disheartening for me honestly.
I want to beat you because I understand how to expand, colonize, economize, and militarize all at the same time BETTER than you. And you know what? I did at one point. But then came quickstart. WHICH I HATE. And now comes this newer faster setting. This isn't why people were drawn to sins. At least that's not what I think drew people to sins. I certainly can say that for myself, and considering this game was played up as a 4X game, I would think that the majority of people who originally were drawn to the game understood it was going to be a game of epic long lasting battles.
The sad thing is I'm in a very distinct minority of online players who feels this way. I like no quick start because it forces you to scout and plan ahead for how you're going to play the map instead of mindlessly rush. I don't like what this faster setting is going to do because it's going to make larger fleets EVEN quicker and earlier than before.
Perhaps I'm just being negative. Perhaps this could flesh out to be a good idea and pan out well for the online scene. I won't judge it until I see it in action. My gut tells me, however, that I'm not gonna like it, but one can hope.