Hey, Devs,
Just found out about the beta, so I bought and downloaded it. Playing Vanilla and Entrenchment, afterwards, reveals the problem has been introduced around all versions of the game.
I'm a Triplehead 2 Go user; with all 3 of my monitors having an aspect ratio of 16:10. My screens are driven via an ANALOGUE plug. The triplehead support is still there; I can run in 3072x768, and 2 other resolutions that ARE 3X 4:3 aspect ratios. The world and hud scale, horizontally, appropriate to those resolutions.
There is no longer a choice, in the resolution menu, for 16:10 monitors; nor 3 of 'em in triplehead. I edited the USER SETTINGS file to attempt my ideal 3840x720. The engine ran it fine, but the world and hud were still drawn at a 3x 4:3 aspect ratio; with the top and bottom being offscreen.
There is another thread with a related issue. Both of these situations, I think, suggest an issue with analogue(vga?) connections between their video outputs and monitors; and what the game does with finding that?
SOaSE has always been a widescreen-freindly game. Please fix it!!
Thanks, and I hope this helps!!
Pokletu.