No embassies? What a relief! It would be a pain to have to command your envoys to go establish embassies on every homeworld in the map (also might need to get long-range phase jump research cleared before doing so on some maps), and establish new ones on changed homeworlds. Now, as for the changes, I like! The idea of pacts is pure genius in my opinion! But I do have some caveats/questions:
- First, the Vasari pacts can be used with any player: all have phase drives, structures, resources, armaments (which I noticed was mispelled "armnament", but it's still a beta
). What about the Advent and TEC? I don't think an Advent (or Vasari?) player can make use of the TEC's missile pact. I was wondering if this is in line with the Advent's beam pact. If it was intentional, I'd like to know. But I'm liking the pact system. 
- Second, the AI is handing me missions like crazy, and I don't know if this should feel right. I mean, this is obviously gonna affect the mission rejection happiness parameter, but if it does so gradually and slowly over time, then I guess I have absolutely no problem with that.
- Third, would a crystal pact for the TEC be more valuable to other players than a metal pact? I mean, metal is important, but crystal is actually rarer, and that would give other players a better incentive to make a pact with TEC.
Great work, Ironclad! Keep it up! 