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[MOD WIP] Star Trek: Sacrifice of Angels 2 - 0.6R bEta RELEASED

Looking for Modelers and Texture Artists

By on December 14, 2009 11:11:20 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums External Link

SoA2Team

Join Date 03/2009
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Sacrifice of Angels

This IS your Fathers Star Trek.

 

Can anyone remember when we used to be explorers? - Jean Luc Picard

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mod Info
Back Story
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Debug & Requests

 

Previous versions of SoA 2


The Original Sins version, and Entrenchment version of SoA 2 is no longer supported!
If any 3rd party wishes to port Diplomacy, and Rebellion changes and upgrades to Entrenchment, or Original Sins, you have our blessing. We just do not have the time, or manpower to do it ourselves. If you do this please contact the team so we can give proper credit where it is due and post links.

 

SoaSE: Entrenchment v1.055

Sacrifice of Angels 2 v0.4.E65

SOA2 Entrenchment Fleet Mini-Mod

This release is not complete in any way shape, or form, but it is playable. Please read all of the applicable read me files. This version is the last version released for SotSE: Entrenchment. Balance has NOT BEEN ADDRESSED 100%. Not all units, are in the mod. The UI is a rough early version of the LCARS UI. SoA2 0.4E as with SoA2 OS is available only as a COURTESY for those that do not own Diplomacy, Trinity, or Rebellion. The Entrenchment version of SoA 2 is no longer supported. So Use this mod AT YOUR OWN RISK.

 

Original SoaSE v1.95

Sacrifice of Angels 2 v0.40S

SoA2 OS is a complete rebuild of 0.03c using some of the 0.4e components. It is a very old, and incomplete version of the mod dating back to 2008. It does not have the same features as the expansion versions of the mod do. Use this mod AT YOUR OWN RISK. SoA2 OS is available only as a COURTESY for those that do not own Entrenchment, Diplomacy, or Rebellion.

Understand that Original Sins of a Solar Empire is VERY limited compared to Entrenchment and Diplomacy. Most of the mod features we have in the expansion versions of SoA2 are NOT in Original Sins. Example: Dynamic Ship Movement, Star Bases, Structure Upgrades, etc. So this version of SoA2 will be a different experience than the expansion versions.

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June 13, 2012 10:02:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The 1st run crash issue has been a known problem for a while. I has to do with the way Diplomacy loads the mod. For some reason if you enable the mod then play it right afterwards Diplomacy does not load all of the mod files. Hence the crash after you start a game. However if you close, and then restart Diplomacy with the mod enabled then you can run the mod the entire game with no problems at all. We don't know why it does that. Dev.exe, and debug logs don't give us a clue as to why.

Now for the sad news.

As of Today i am officially retiring from SoA 2.

The Free Time, and The Motivation to work on this is just not there for me any more. For me this mod has become more of a "Chore" than the Hobby it once was. Don't get me wrong. I enjoyed working on SoA 2 when i had the free time to do it. I also enjoyed working with all who helped us out. However, the reality is that i am 48 years old. (FORTY EIGHT for those who cant read numbers). I am getting way WAY too old for this crap. I cant stay up all night meshing, texturing, crunching numbers, fixing bugs, etc. etc. Plus work 12 to 15 hours a day at my RL Job! When i get a day off from work the last thing i want to do is "more work". So... I'm Done. At least with SoA 2. Not with Sins. I'll still hang around, and give the team advise if they ask. No need to give them my work, because they already have everything i have done. I wanted to make one more foundation for Rebellion, but the time, and more important. The motivation is just not there. It wouldn't be fair to the rest of you guys to say i am going to do something, and then absolutely nothing happens. Which is what is happening. I am going to work on a new build of TSOP (it doesn't involve much modeling) then i am done for good. Time for this "Geezer Gamer" to let the younger generation take over

AFAIK Psychoak, and MyFist0 are the defacto project leads now. Best of luck to you guys.

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June 14, 2012 12:04:41 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've actually known very well about the startup bug. I can't remember now if i did my usual check with that, but i've been too busy playing Rebellion to do another check, haha.

I'll let you know if my cry was a false alarm.

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June 15, 2012 12:57:39 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

WTF!

 

 

The Federation is now doomed to be invaded by non canon crap. 

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June 15, 2012 12:38:45 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Why would you say something like that?  Major Stress appointed you as one of the project leads, so unless you and psychoak are going to add non-canon crap there won't be any.

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June 15, 2012 2:56:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Looks like a wicked mod!
If you need any help with original instrumentals or high quality voice work let me know! Would love to help!

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June 15, 2012 4:30:39 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Why would you say something like that?  Major Stress appointed you as one of the project leads, so unless you and psychoak are going to add non-canon crap there won't be any.

 

Well...

 

Myfist0 figures we should add Dr. Who next, but I've been thinking MLP would fit Sins better!

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June 15, 2012 4:37:40 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Why not?  Sins already has Space Ponies.

 

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June 15, 2012 4:39:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

@katalist: thanks and yes

we need lots of different voices. Send me a couple samples to soa2 at hotmail dot ca

lets hear your borg or klingon 

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June 16, 2012 5:24:25 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Stress,

Shade and i are looking for you.....

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June 16, 2012 7:21:46 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Oh FFS's people. I may have retired, but i aint DEAD. Least not yet, and i still can read, and i still lurk here. If the team has any problems i am just a PM away... I was thinking of adding "SoA 2 Worf" in the mod with just his space suit, and a phaser rifle. Can blast a jemmy devastator with one hit, but dont set him on aggressive or he will attack YOUR ships too.. "Assimilate THIS!"

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June 17, 2012 8:08:03 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

He can be the Titan.

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June 24, 2012 12:09:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

this is very bad news

 

Is there any chance you guys will keep going without MajorStress? i knew it was too good to be true to have a good star trek game.

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June 24, 2012 1:08:28 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

We've sort of been without any direction for a while now.  The biggest change here is that I no longer officially have someone else to blame if people don't like something.

 

The mod isn't going to be dead any time soon.  Not going to be done any time soon either, but we can't have everything in life.

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June 24, 2012 1:48:13 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The SOA2 team is looking for experienced Modelers and Texture Artists.

Interested parties should contact psychoak.

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June 24, 2012 2:08:02 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I really enjoy SoA, in fact, I only play it over vanilla with my mates, I hope it keeps coming along, best of luck with the future guys.

 

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June 24, 2012 3:43:50 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Even if i did stick around, Absolutely Nothing would get accomplished. I have no free time to mod total conversions like SoA 2 any more. Nor the motivation. That "little" thing called Real Life MUST take priority. Sorry to disappoint, but it is what it is. I left SoA 2 in very capable hands. The mod is not gonna shut down.

As i said before. Just because i retired from modding doesn't mean the SoA 2 team can't PM me, and ask my opinions on stuff, or to help guide them thru some of the difficult parts of modeling. I still play sins (free time permitting), and i still read the boards. Who knows maybe ill get some free time later, and my muse will come back. Just not today.

I plan on making one last build of TSOP before i retire for good. Just waiting on the Rebellion 1.03 update. I think the patches will slow down in frequency after 1.03. So we will not worry about new patches breaking stuff we make for Rebellion. I can work on something like TSOP, because there really isn't very much modeling involved. Mostly brush/mesh/entity, and bug hunting with word pad, and some minor texture work. THAT i have some free time to do. Major meshing, texturing, and overhauls are out of the question.

Yes SoA 2 needs modelers. We always have needed modelers.

LOL! MyFist0 Non-canon crap will only be in the mod if YOU ALLOW IT.

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July 1, 2012 8:19:55 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hi guys, been a long time since I posted here. Was offline for a few months due to dead laptop, but now I have a new beast of a machine. Just wondering if this mod works with the lastest version of Entrenchment?

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July 1, 2012 3:59:01 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The Entrenchment version does.

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July 25, 2012 4:29:59 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sorry you probobly get asked this a lot, but when will this mod have support for the Rebellion expansion... I can't wait to play this mod it looks so cool. You guys are amazing!!

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July 25, 2012 6:13:49 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Not even started yet.

Still working on finishing the Dip version b4 we port that to Rebellion. And by 'we' I mean psy, as he is on his own for that.

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July 26, 2012 4:10:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

If you had to choose, which version of the mod is the best (or most complete) e.g original sins, diplomacy, entrenchment?

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July 26, 2012 6:54:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Diplomacy by far. As the team moves ahead to the new expansions, typically work is stopped on the old.

It has been offered to anyone, if you wish to backport Diplomacy to Ent or Van you are welcome to and we will host the link and give credit for it. This is not an easy task though, even experienced modders will spend many hours doing this.

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August 12, 2012 2:47:41 PM from Stardock Forums Stardock Forums

I like every version of Sins.  Vanilla and all.  But once I played SOA 2 it was like nothing I ever experienced before.  The Borg do not take "NO" for an answer.  When you play a multi-star map  and it goes to late game you know how Ryker from the other reality felt:

 

http://www.chakoteya.net/nextgen/263.htm

WESLEY: Captain, the shuttlecraft is under attack. 
RIKER: The Bajorans again. 
WESLEY: No, sir. It's one of the Enterprises. They're hailing us. 
RIKER: On screen. 
(a bad signal and a Riker with a full ragged beard) 
RIKER [on viewscreen]: We won't go back. You don't know what it's like in our universe. The Federation's gone, the Borg is everywhere! We're one of the last ships left. Please, you've got to help us! 
RIKER: I'm sorry, there's no choice. If this works, everything will return to 
RIKER [on viewscreen] No, we won't go back! 
(transmission ends) 
WESLEY: Sir, they're firing on the shuttlecraft. 
RIKER: Open fire. Try to disable them. 
WESLEY: Direct hit. Their shields have collapsed. Their engine core is overloading. 
(KaBOOM) 
RIKER: What happened? 
WESLEY: It looks like the ship had already taken heavy damage. Their warp containment field must have been weak. 
RIKER: Probably from fighting with the Borg. 
DATA: Captain, Worf is entering the fissure.

 

Maybe Ryker can ask the Q Continuum for asylum.  But not us.  We must strike early and strike hard.  

 

How do I express my love for your work?

Words fail me.  

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August 18, 2012 11:19:56 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Sorry to be the proverbial pain in't arse, but the moddb link to download this beast of a TC is dead

 

 

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