I can't help myself
SFC4 Ships of the Starfleet
Single Player – Play in the real world RPG map.
Multiplayer – Play single player, starship tactics, or board game online.
Starship Tactics – Play a war campaign as Admiral in an RPG map.
Board Game – Play in a board game setting where you control fleets on turns.
Starship Creator - Create your own model or edit an existing one (dds only). Create deck layouts.
Map Editor – RPG map or Board Game map. You can create races here.
In single player you control fleets in SOASE settings where you zoom in and out, free positioning of fleets, and build new ships in real time action. You earn credits when your ships complete tasks.
Complete tasks inside your ship to get promoted (top view only). You start as an ensign. Transfer to another starship or department to gain experience in those fields, Plan ahead to have a distinguished service record.
The ranks are: Admiral; responsible for deployment of all Starfleet vessels, Rear Admiral; command task force groups of eight to twelve vessels, Fleet Captain; responsible for base operations and construction of vessels and may be tasked with mining and budgetary assignments, Commodore; commands a task force of three to six vessels, Captain; commands all starship operations and shuttlecraft, Commander; responsible for crew placement and mission objectives, Lt. Commander; responsible for ship board systems, Lieutenant, Lieutenant Junior Grade, Ensign, and Ensign Junior Grade.
Once you get to captain, you command your ship in ST Bridge Commander real time. Complete missions such as Scan, Distress Call, Scout, Away Mission, Escort (if you’re a patrol combatant), etc.
When promoted to Admiral, You command a fleet (1st, 2nd, 3rd, etc). You are responsible for maintaining a portion of your empire’s territory. Choose from Real Time economy (Total Annihilation) to Numeric economy (ST Armada). One sector, (SFC3), is a map of planets, moons, and stellar phenomena (SOASE).
Strategy is different from any other Star Trek game. For one, unit AI is a lot more intuitive. Perimeter Action Ships and Patrol Cruisers automatically patrol the outer-rim of a planet. Ships are built on specific usage rather than cost or fire power. The Patrol Combatants are equipped with tactical sensors which allow them to analyze the units of other players. The Cruisers extend the Combatants’ weapon range. The Frigates can be used to protect the Cruisers and Combatants. The Destroyers can be used to taunt the enemy and carryout special operations. The Scouts don’t have as many weapons as Destroyers but they can perform scientific scans of areas, hidden mines, spatial disturbances, and information on planets. Specialized ships are used to organize your entire fleet.
Single Player>>Select Campaign
There is Federation, Klingon, Romulan, Borg, Cardassian, Breen, and Dominion. You can create races in Map Editor.
Single Player >>Select Campaign>>Difficulty Level
There is Commander, Captain, and Admiral. You choose your name here.
Single Player >>Select Campaign>>Difficulty Level>>Choose Appearance
There are a number of races and detailed models to choose from. You can edit or create your character here.
Each player has twelve fleets, whether it is five or one hundred ships. There is detailed information on range, commander profile, and taskforce description.
Assemble your fleets. There are a number of patrol combatants, auxiliaries, frigates, destroyers, and cruisers that have their advantages. Patrol combatants are the toughest ships and offer you tactical information yet the cruisers have the highest sensor coverage. The auxiliaries repair and re-staff your ships and the scouts are the fastest. The frigates help protect the cruisers and patrols yet the destroyers attack with as many weapons as the combatants.
Taskforce mode is where the action begins. You control your starships in a 2D plain and attempt to surround and destroy your enemies. There are space obstacles such as planets, asteroids, anomalies, etc. There are space ports depending on the area of war. Races like the Romulans, Klingons, and Breen can cloak. Ships can hide inside nebulas.